Bestiary & Monsterssource backed10 minute read

Ghastly Dragon

Ghastly Dragon is a TFS 1.6 creature profile with 7,800 health, 4,600 experience, 7 configured attacks, and 26 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
7,800
Experience
4,600
Speed
320
Race
undead
Attacks
7
Loot entries
26
Bestiary class
Dragon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Ghastly Dragon encounter

Ghastly Dragon tells its story in pressure and reward: 7,800 health to overcome, 4,600 base experience to earn, and 7 configured attack entries and a largest raw XML bound of 1280 to read before the first pull.

Ghastly Dragon's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, Holy, and Energy, while Fire and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ghastly Dragon's TFS table at 33.73%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ghastly Dragon statistics and identity

Ghastly Dragon is defined with 7,800 maximum health, 4,600 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 7,800 hitpoints and 4,600, so differences remain visible instead of being silently merged.

Ghastly Dragon core statistics
StatisticValueInterpretation
Maximum health7,800Configured health pool
Base experience4,600Award before external multipliers
Speed320Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID643Bestiary or protocol reference when present
Maximum configured attack bound1280Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints7,800Current official profile
Official-library experience4,600Current official profile

Behavior, targeting, and movement

Ghastly Dragon is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 366 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Physical, Holy, Energy in this profile. Positive element modifiers reduce incoming Fire, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ghastly Dragon behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
Runonhealth366
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Ghastly Dragon has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ghastly Dragon configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-603Adjacent or script-definedNo extra XML effect attribute
Ghastly Dragon Curse5% per 2 seconds0-05No extra XML effect attribute
Poisoncondition10% per 2 seconds920-12805Area Effect: smallclouds
Lifedrain15% per 2 seconds80-2307Area Effect: redshimmer
Death10% per 2 seconds120-2508Area Effect: bluebubble
Death15% per 2 seconds110-1804Area Effect: mortarea
Speed20% per 2 seconds0-07Area Effect: smallclouds

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ghastly Dragon defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Fire10%Resistance
Ice50%Resistance
Physical-10%Vulnerability
Holy-15%Vulnerability
Energy-10%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Ghastly Dragon contains 26 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ghastly Dragon loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined33.73%100
gold coinScript-defined33.73%100
gold coinScript-defined33.73%66
platinum coinScript-defined29.84%2
soul orbScript-defined12.17%1
demonic essenceScript-defined8.92%1
great mana potionScript-defined30.56%2
terra legsScript-defined3.13%1
terra bootsScript-defined9.51%1
great spirit potionScript-defined29.46%2
ultimate health potionScript-defined24.70%1
Item 981098100.180%1
shiny stoneScript-defined0.860%1
guardian bootsScript-defined0.200%1
Zaoan armorScript-defined0.870%1
Zaoan helmetScript-defined0.150%1
Zaoan shoesScript-defined0.870%1
Zaoan legsScript-defined1.40%1
drakinataScript-defined1.47%1
Zaoan swordScript-defined0.100%1
twin hooksScript-defined15.10%1
Zaoan halberdScript-defined15.02%1
spellweaver's robeScript-defined0.690%1
ghastly dragon headScript-defined6.65%1
undead heartScript-defined19.83%1
jade hatScript-defined0.810%1
Ghastly Dragon current official named loot
ItemOfficial evidenceProbability
Zaoan halberdsNamed lootNo exact chance published
dark armorsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
great spirit potionsNamed lootNo exact chance published
plate legsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
slightly rusted armorsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published
terra bootsNamed lootNo exact chance published
twin hooksNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published
undead heartsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Ghastly Dragon must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Ghastly DragonDragonundead