Bestiary & Monsterssource backed9 minute read

Metal Gargoyle

Metal Gargoyle is a TFS 1.6 creature profile with 2,100 health, 1,400 experience, 3 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,100
Experience
1,400
Speed
190
Race
energy
Attacks
3
Loot entries
14
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Metal Gargoyle encounter

Metal Gargoyle tells its story in pressure and reward: 2,100 health to overcome, 1,400 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 230 to read before the first pull.

Metal Gargoyle's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Ice, while Fire, Physical, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Metal Gargoyle's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Metal Gargoyle statistics and identity

Metal Gargoyle is defined with 2,100 maximum health, 1,400 base experience, and speed 190 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,100 hitpoints and 1,470, so differences remain visible instead of being silently merged.

Metal Gargoyle core statistics
StatisticValueInterpretation
Maximum health2,100Configured health pool
Base experience1,400Award before external multipliers
Speed190Engine movement-speed input
RaceenergyCorpse and effect classification
Race ID1039Bestiary or protocol reference when present
Maximum configured attack bound230Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,100Current official profile
Official-library experience1,470Current official profile

Behavior, targeting, and movement

Metal Gargoyle is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy, Ice in this profile. Positive element modifiers reduce incoming Fire, Physical, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Metal Gargoyle behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

Metal Gargoyle has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Metal Gargoyle configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Death10% per 2 seconds125-2308Area Effect: yellowenergy
Lifedrain9% per 2 seconds85-1507Area Effect: mortarea; Shoot Effect: suddendeath

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Metal Gargoyle defensive profile
Defense layerValueMeaning
Armor26Base defense profile
Fire10%Resistance
Energy-10%Vulnerability
Ice-5%Vulnerability
Physical40%Resistance
Death80%Resistance
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Metal Gargoyle contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Metal Gargoyle loot
ItemItem IDBase chanceMaximum count
Item 21482148100.00%100
Item 2148214860.00%100
Item 24124241241.49%1
Item 235642356417.16%1
Item 2152215243.28%2
Item 758875889.70%2
Item 758975899.70%2
Item 23542235421.49%1
Item 216721672.24%1
Item 216821680.750%1
Item 11227112272.24%1
Item 23540235401.49%1
Item 23539235391.49%1
Item 981098102.99%1
Metal Gargoyle current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
metal jawsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Metal Gargoyle must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Metal GargoyleConstructenergy