Bestiary & Monsterssource backed10 minute read

Sparkion

Sparkion is a TFS 1.6 creature profile with 2,700 health, 1,520 experience, 4 configured attacks, and 23 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,700
Experience
1,520
Speed
302
Race
energy
Attacks
4
Loot entries
23
Bestiary class
Extra Dimensional
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Sparkion encounter

On paper, Sparkion is 2,700 health and 1,520 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 700, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Sparkion's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth, while Physical, Holy, Death, Fire, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Sparkion's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Sparkion statistics and identity

Sparkion is defined with 2,700 maximum health, 1,520 base experience, and speed 302 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,700 hitpoints and 1,520, so differences remain visible instead of being silently merged.

Sparkion core statistics
StatisticValueInterpretation
Maximum health2,700Configured health pool
Base experience1,520Award before external multipliers
Speed302Engine movement-speed input
RaceenergyCorpse and effect classification
Race ID1234Bestiary or protocol reference when present
Maximum configured attack bound700Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,700Current official profile
Official-library experience1,520Current official profile

Behavior, targeting, and movement

Sparkion is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth in this profile. Positive element modifiers reduce incoming Physical, Holy, Death, Fire, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Sparkion behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

Sparkion has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Sparkion configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-300Adjacent or script-definedNo extra XML effect attribute
Lifedrain20% per 2 seconds350-7006Area Effect: groundshaker
Energy25% per 2 seconds150-2505Shoot Effect: energy; Area Effect: energy
Energycondition20% per 2 seconds300-6006Shoot Effect: energy; Area Effect: yellowspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Sparkion defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Earth-15%Vulnerability
Physical5%Resistance
Holy5%Resistance
Death5%Resistance
Fire15%Resistance
Ice90%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Sparkion contains 23 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Sparkion loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%100
platinum coinScript-defined90.00%3
sparkion clawScript-defined16.00%1
energy drinkScript-defined15.00%1
energy barScript-defined15.00%1
sparkion stingsScript-defined13.00%1
sparkion legsScript-defined11.00%1
sparkion tailScript-defined9.70%1
great mana potionScript-defined9.50%2
great spirit potionScript-defined9.50%2
great health potionScript-defined9.50%2
blue crystal splinterScript-defined7.70%1
cyan crystal fragmentScript-defined5.30%1
small sapphireScript-defined4.40%2
blue crystal shardScript-defined4.00%1
blue gemScript-defined0.900%1
wand of cosmic energyScript-defined0.900%1
Item 26187261870.400%1
Item 26189261890.400%1
Item 26185261850.400%1
Item 26199261990.250%1
Item 26198261980.250%1
Item 26200262000.250%1
Sparkion current official named loot
ItemOfficial evidenceProbability
energy barsNamed lootNo exact chance published
energy drinksNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
great spirit potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
sparkion clawsNamed lootNo exact chance published
sparkion legsNamed lootNo exact chance published
sparkion stingsNamed lootNo exact chance published
sparkion tailsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Sparkion must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SparkionExtra Dimensionalenergy