At a glance
Quick facts
- Health
- 800
- Experience
- 625
- Speed
- 105
- Race
- blood
- Attacks
- 5
- Loot entries
- 21
- Bestiary class
- Giant
- Reference profile
- TFS 1.6
- Official profile observed
- 2026-08-02
Reading the Ogre Shaman encounter
Ogre Shaman tells its story in pressure and reward: 800 health to overcome, 625 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 200 to read before the first pull.
Ogre Shaman's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Fire, Energy, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.
gold coin has the strongest configured loot roll on Ogre Shaman's TFS table at 100.00%, with up to 90 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.
Ogre Shaman statistics and identity
Ogre Shaman is defined with 800 maximum health, 625 base experience, and speed 105 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 800 hitpoints and 625, so differences remain visible instead of being silently merged.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 800 | Configured health pool |
| Base experience | 625 | Award before external multipliers |
| Speed | 105 | Engine movement-speed input |
| Race | blood | Corpse and effect classification |
| Race ID | 1163 | Bestiary or protocol reference when present |
| Maximum configured attack bound | 200 | Largest absolute XML min/max value; not a guaranteed final hit |
| Official-library hitpoints | 800 | Current official profile |
| Official-library experience | 625 | Current official profile |
Behavior, targeting, and movement
Ogre Shaman is configured as hostile and can enter combat without player initiation. Its target-distance setting is 5, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 3 summon rule entries, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Fire, Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.
| Flag | Configured value |
|---|---|
| Summonable | No |
| Attackable | Yes |
| Hostile | Yes |
| Illusionable | No |
| Convinceable | No |
| Pushable | No |
| Canpushitems | Yes |
| Staticattack | 90 |
| Canpushcreatures | Yes |
| Targetdistance | 5 |
| Runonhealth | No |
| Summon | Chance | Interval | Limit |
|---|---|---|---|
| Terror Bird | 10% | 2 seconds | 1 |
| Dworc Voodoomaster | 10% | 2 seconds | 1 |
| Dworc Fleshhunter | 10% | 2 seconds | 1 |
Attack cycle and combat pressure
Ogre Shaman has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.
| Attack | Chance and interval | Raw damage range | Range or area | Effects |
|---|---|---|---|---|
| Melee | Every 2 seconds | 0-0 | Adjacent or script-defined | No extra XML effect attribute |
| Earth | 11% per 2 seconds | 80-110 | 7 | Shoot Effect: earth; Area Effect: carniphila |
| Terra Wave | 13% per 2 seconds | 90-200 | Adjacent or script-defined | Area Effect: smallplants |
| Outfit | 11% per 2 seconds | 0-0 | 7 | Shoot Effect: earth; Area Effect: greenshimmer |
| Poisoncondition | 15% per 2 seconds | 20-40 | 7 | Shooteffect: poison |
Defense, elements, and immunities
The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.
| Defense layer | Value | Meaning |
|---|---|---|
| Armor | 30 | Base defense profile |
| Fire | 20% | Resistance |
| Energy | 20% | Resistance |
| Ice | 20% | Resistance |
| Holy | -10% | Vulnerability |
| Invisible | Immune | Condition or damage immunity |
| Poison | Immune | Condition or damage immunity |
| Death | Immune | Condition or damage immunity |
| Energy | Strong | Current official library category; no percentage published |
| Fire | Strong | Current official library category; no percentage published |
| Ice | Strong | Current official library category; no percentage published |
| Holy | Weak | Current official library category; no percentage published |
| Death | Immune | Current official library category |
| Earth | Immune | Current official library category |
Complete configured loot table
Ogre Shaman contains 21 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.
| Item | Item ID | Base chance | Maximum count |
|---|---|---|---|
| gold coin | Script-defined | 100.00% | 90 |
| strong mana potion | Script-defined | 15.65% | 1 |
| ogre ear stud | Script-defined | 14.01% | 1 |
| skull fetish | Script-defined | 10.92% | 1 |
| shamanic talisman | Script-defined | 10.35% | 1 |
| ogre nose ring | Script-defined | 10.04% | 1 |
| Item 2229 | 2229 | 9.70% | 1 |
| prickly pear | Script-defined | 9.24% | 2 |
| broken shamanic staff | Script-defined | 6.68% | 1 |
| bone fetish | Script-defined | 5.08% | 1 |
| small ruby | Script-defined | 3.13% | 1 |
| black pearl | Script-defined | 2.60% | 1 |
| necrotic rod | Script-defined | 2.60% | 1 |
| wand of decay | Script-defined | 2.33% | 1 |
| waterskin | Script-defined | 2.06% | 1 |
| opal | Script-defined | 1.64% | 2 |
| onyx chip | Script-defined | 1.34% | 2 |
| shamanic mask | Script-defined | 0.880% | 1 |
| ogre scepta | Script-defined | 0.500% | 1 |
| didgeridoo | Script-defined | 0.460% | 1 |
| Item 3955 | 3955 | 0.040% | 1 |
| Item | Official evidence | Probability |
|---|---|---|
| gold coins | Named loot | No exact chance published |
| ogre ear studs | Named loot | No exact chance published |
| ogre nose rings | Named loot | No exact chance published |
| shamanic talismans | Named loot | No exact chance published |
| skull fetishes | Named loot | No exact chance published |
| skulls | Named loot | No exact chance published |
| strong mana potions | Named loot | No exact chance published |
Hunting plan and server verification
A safe hunting recommendation for Ogre Shaman must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.
- Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
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