Bestiary & Monsterssource backed9 minute read

Ogre Shaman

Ogre Shaman is a TFS 1.6 creature profile with 800 health, 625 experience, 5 configured attacks, and 21 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
800
Experience
625
Speed
105
Race
blood
Attacks
5
Loot entries
21
Bestiary class
Giant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Ogre Shaman encounter

Ogre Shaman tells its story in pressure and reward: 800 health to overcome, 625 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 200 to read before the first pull.

Ogre Shaman's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Fire, Energy, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ogre Shaman's TFS table at 100.00%, with up to 90 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ogre Shaman statistics and identity

Ogre Shaman is defined with 800 maximum health, 625 base experience, and speed 105 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 800 hitpoints and 625, so differences remain visible instead of being silently merged.

Ogre Shaman core statistics
StatisticValueInterpretation
Maximum health800Configured health pool
Base experience625Award before external multipliers
Speed105Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1163Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints800Current official profile
Official-library experience625Current official profile

Behavior, targeting, and movement

Ogre Shaman is configured as hostile and can enter combat without player initiation. Its target-distance setting is 5, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 3 summon rule entries, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Fire, Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ogre Shaman behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack90
CanpushcreaturesYes
Targetdistance5
RunonhealthNo
Ogre Shaman summon rules
SummonChanceIntervalLimit
Terror Bird10%2 seconds1
Dworc Voodoomaster10%2 seconds1
Dworc Fleshhunter10%2 seconds1

Attack cycle and combat pressure

Ogre Shaman has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ogre Shaman configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Earth11% per 2 seconds80-1107Shoot Effect: earth; Area Effect: carniphila
Terra Wave13% per 2 seconds90-200Adjacent or script-definedArea Effect: smallplants
Outfit11% per 2 seconds0-07Shoot Effect: earth; Area Effect: greenshimmer
Poisoncondition15% per 2 seconds20-407Shooteffect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ogre Shaman defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Fire20%Resistance
Energy20%Resistance
Ice20%Resistance
Holy-10%Vulnerability
InvisibleImmuneCondition or damage immunity
PoisonImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Ogre Shaman contains 21 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ogre Shaman loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%90
strong mana potionScript-defined15.65%1
ogre ear studScript-defined14.01%1
skull fetishScript-defined10.92%1
shamanic talismanScript-defined10.35%1
ogre nose ringScript-defined10.04%1
Item 222922299.70%1
prickly pearScript-defined9.24%2
broken shamanic staffScript-defined6.68%1
bone fetishScript-defined5.08%1
small rubyScript-defined3.13%1
black pearlScript-defined2.60%1
necrotic rodScript-defined2.60%1
wand of decayScript-defined2.33%1
waterskinScript-defined2.06%1
opalScript-defined1.64%2
onyx chipScript-defined1.34%2
shamanic maskScript-defined0.880%1
ogre sceptaScript-defined0.500%1
didgeridooScript-defined0.460%1
Item 395539550.040%1
Ogre Shaman current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
ogre ear studsNamed lootNo exact chance published
ogre nose ringsNamed lootNo exact chance published
shamanic talismansNamed lootNo exact chance published
skull fetishesNamed lootNo exact chance published
skullsNamed lootNo exact chance published
strong mana potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Ogre Shaman must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Ogre ShamanGiantblood