Bestiary & Monsterssource backed9 minute read

Ogre Savage

Ogre Savage is a TFS 1.6 creature profile with 800 health, 625 experience, 4 configured attacks, and 18 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
800
Experience
625
Speed
105
Race
blood
Attacks
4
Loot entries
18
Bestiary class
Giant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Ogre Savage encounter

On paper, Ogre Savage is 800 health and 625 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 200, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Ogre Savage's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, while Death, Fire, Ice, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ogre Savage's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ogre Savage statistics and identity

Ogre Savage is defined with 800 maximum health, 625 base experience, and speed 105 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,400 hitpoints and 950, so differences remain visible instead of being silently merged.

Ogre Savage core statistics
StatisticValueInterpretation
Maximum health800Configured health pool
Base experience625Award before external multipliers
Speed105Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1162Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,400Current official profile
Official-library experience950Current official profile

Behavior, targeting, and movement

Ogre Savage is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy in this profile. Positive element modifiers reduce incoming Death, Fire, Ice, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ogre Savage behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack90
CanpushcreaturesYes
TargetdistanceYes
RunonhealthNo

Attack cycle and combat pressure

Ogre Savage has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ogre Savage configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-1407Shoot Effect: whirlwindclub
Physical15% per 2 seconds60-2001Area Effect: explosionarea
Bleedcondition15% per 2 seconds20-251Area Effect: redspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ogre Savage defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy-10%Vulnerability
Death10%Resistance
Fire20%Resistance
Ice20%Resistance
Holy50%Resistance
InvisibleImmuneCondition or damage immunity
PoisonImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Ogre Savage contains 18 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ogre Savage loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%100
gold coinScript-defined50.00%54
ogre ear studScript-defined19.72%1
ogre nose ringScript-defined17.36%1
strong health potionScript-defined15.33%1
skull fetishScript-defined9.30%1
cookieScript-defined8.35%5
mysterious fetishScript-defined6.12%1
jalapeno pepperScript-defined4.13%2
onyx chipScript-defined3.06%2
small rubyScript-defined2.84%2
small topazScript-defined2.50%2
opalScript-defined2.24%2
war hammerScript-defined1.51%1
ogre choppaScript-defined1.16%1
berserk potionScript-defined0.520%1
shamanic maskScript-defined0.340%1
dreaded cleaverScript-defined0.040%1
Ogre Savage current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
ogre ear studsNamed lootNo exact chance published
ogre nose ringsNamed lootNo exact chance published
skull fetishesNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Ogre Savage must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Ogre SavageGiantblood