Bestiary & Monsterssource backed9 minute read

Roaring Lion

Roaring Lion is a TFS 1.6 creature profile with 1,000 health, 800 experience, 1 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,000
Experience
800
Speed
210
Race
blood
Attacks
1
Loot entries
12
Bestiary class
Mammal
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Roaring Lion encounter

On paper, Roaring Lion is 1,000 health and 800 experience. In a corridor, those numbers gain teeth through 1 configured attack entry and a largest raw XML bound of 130, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Roaring Lion's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Fire, Earth, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Roaring Lion's TFS table at 100.00%, with up to 115 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Roaring Lion statistics and identity

Roaring Lion is defined with 1,000 maximum health, 800 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,000 hitpoints and 800, so differences remain visible instead of being silently merged.

Roaring Lion core statistics
StatisticValueInterpretation
Maximum health1,000Configured health pool
Base experience800Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID981Bestiary or protocol reference when present
Maximum configured attack bound130Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,000Current official profile
Official-library experience800Current official profile

Behavior, targeting, and movement

Roaring Lion is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Fire, Earth, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Roaring Lion behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo

Attack cycle and combat pressure

Roaring Lion has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Roaring Lion configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-130Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Roaring Lion defensive profile
Defense layerValueMeaning
Armor28Base defense profile
Fire20%Resistance
Ice-10%Vulnerability
Earth20%Resistance
Holy50%Resistance
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Roaring Lion contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Roaring Lion loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%115
meat266625.33%1
ham267124.81%1
lion's mane1060820.07%1
platinum coin21529.97%1
small sapphire21467.15%1
small topaz99706.93%1
small ruby21476.84%1
small amethyst21506.70%1
ankh21932.86%1
might ring21640.731%1
crown helmet24910.581%1
Roaring Lion current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
hamNamed lootNo exact chance published
lion's manesNamed lootNo exact chance published
meatNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Roaring Lion must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Roaring LionMammalblood