Bestiary & Monsterssource backed9 minute read

Shiversleep

Shiversleep is a TFS 1.6 creature profile with 4,600 health, 1,900 experience, 3 configured attacks, and 18 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
4,600
Experience
1,900
Speed
270
Race
blood
Attacks
3
Loot entries
18
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Shiversleep encounter

A bestiary number becomes meaningful only when it changes a decision. Shiversleep brings 4,600 health, 1,900 base experience, 3 configured attack entries and a largest raw XML bound of 685, and no single movement flag that tells the whole encounter story.

Shiversleep's clearest weakness lead is Ice and Fire. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

platinum coin has the strongest configured loot roll on Shiversleep's TFS table at 33.33%, with up to 10 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Shiversleep statistics and identity

Shiversleep is defined with 4,600 maximum health, 1,900 base experience, and speed 270 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Shiversleep core statistics
StatisticValueInterpretation
Maximum health4,600Configured health pool
Base experience1,900Award before external multipliers
Speed270Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound685Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Shiversleep is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Fire in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Shiversleep behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Shiversleep has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Shiversleep configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-450Adjacent or script-definedNo extra XML effect attribute
Earth10% per 1.8 seconds300-6857Area Effect: stones
Earth9% per 2 seconds250-5906Area Effect: bigplants

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Shiversleep defensive profile
Defense layerValueMeaning
Armor55Base defense profile
Ice-10%Vulnerability
Fire-10%Vulnerability
EarthImmuneCondition or damage immunity
EnergyImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Shiversleep contains 18 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Shiversleep loot
ItemItem IDBase chanceMaximum count
white pearlScript-defined0.866%1
black pearlScript-defined0.866%1
gold coinScript-defined30.00%100
platinum coinScript-defined33.33%10
giant swordScript-defined0.422%1
knight legsScript-defined0.444%1
crown armor24870.632%1
iron oreScript-defined2.19%2
magic sulphurScript-defined0.632%1
great mana potionScript-defined3.10%4
ultimate health potionScript-defined2.19%2
crystal of powerScript-defined1.07%1
shiny stoneScript-defined1.03%1
wand of defianceScript-defined1.77%1
glacial rodScript-defined1.07%1
prismatic boltScript-defined0.366%8
crystalline swordScript-defined0.603%1
crystal crossbowScript-defined0.603%1

Hunting plan and server verification

A safe hunting recommendation for Shiversleep must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ShiversleepTFS 1.6 monstersblood