Bestiary & Monsterssource backed10 minute read

Werewolf

Werewolf is a TFS 1.6 creature profile with 1,955 health, 1,900 experience, 6 configured attacks, and 20 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,955
Experience
1,900
Speed
280
Race
blood
Attacks
6
Loot entries
20
Bestiary class
Lycanthrope
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Werewolf encounter

On paper, Werewolf is 1,955 health and 1,900 experience. In a corridor, those numbers gain teeth through 6 configured attack entries and a largest raw XML bound of 350, 1 summon rule entry, and the terrain around the spawn.

Werewolf's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, Ice, and Holy, while Energy, Earth, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Werewolf's TFS table at 98.76%, with up to 301 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Werewolf statistics and identity

Werewolf is defined with 1,955 maximum health, 1,900 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,955 hitpoints and 1,900, so differences remain visible instead of being silently merged.

Werewolf core statistics
StatisticValueInterpretation
Maximum health1,955Configured health pool
Base experience1,900Award before external multipliers
Speed280Engine movement-speed input
RacebloodCorpse and effect classification
Race ID510Bestiary or protocol reference when present
Maximum configured attack bound350Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,955Current official profile
Official-library experience1,900Current official profile

Behavior, targeting, and movement

Werewolf is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 300 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire, Ice, Holy in this profile. Positive element modifiers reduce incoming Energy, Earth, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Werewolf behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack80
Runonhealth300
CanwalkonfireNo
Werewolf summon rules
SummonChanceIntervalLimit
war wolf40%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Werewolf has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Werewolf configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-350Adjacent or script-definedNo extra XML effect attribute
Outfit1% per 2 seconds0-01Area Effect: bluenote
Lifedrain10% per 2 seconds80-2004Area Effect: rednote
Physical40% per 2 seconds0-03Area Effect: whitenote
Physical10% per 2 seconds0-01Area Effect: greennote
Werewolf Skill Reducer15% per 2 seconds0-01No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Werewolf defensive profile
Defense layerValueMeaning
Armor36Base defense profile
Energy15%Resistance
Earth75%Resistance
Fire-5%Vulnerability
Ice-5%Vulnerability
Holy-5%Vulnerability
Death55%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Werewolf contains 20 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Werewolf loot
ItemItem IDBase chanceMaximum count
gold coin214898.76%301
werewolf fangs2470814.79%1
werewolf fur112349.76%1
plate shield25109.64%2
rusted armor98097.96%1
brown mushroom27896.90%1
wolf paw58975.21%1
strong health potion75885.17%2
troll green28054.99%1
halberd23813.07%1
ultimate health potion84732.02%1
berserk potion74390.938%1
stone skin amulet21970.882%1
platinum amulet21710.799%1
moonlight crystals247390.726%1
time ring21690.581%1
epee24380.475%1
relic sword73830.363%1
bonebreaker74280.268%1
dreaded cleaver74190.106%1
Werewolf current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
plate shieldsNamed lootNo exact chance published
werewolf fangsNamed lootNo exact chance published
werewolf furNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Werewolf must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

WerewolfLycanthropeblood