Bestiary & Monsterssource backed9 minute read

Shulgrax

Shulgrax is a TFS 1.6 creature profile with 290,000 health, 50,000 experience, 6 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
290,000
Experience
50,000
Speed
320
Race
undead
Attacks
6
Loot entries
15
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Shulgrax encounter

Shulgrax tells its story in pressure and reward: 290,000 health to overcome, 50,000 base experience to earn, and 6 configured attack entries and a largest raw XML bound of 2500 to read before the first pull.

Shulgrax's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Fire, while Ice carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Shulgrax's TFS table at 100.00%, with up to 315 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Shulgrax statistics and identity

Shulgrax is defined with 290,000 maximum health, 50,000 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Shulgrax core statistics
StatisticValueInterpretation
Maximum health290,000Configured health pool
Base experience50,000Award before external multipliers
Speed320Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound2500Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy, Fire in this profile. Positive element modifiers reduce incoming Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Shulgrax behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Shulgrax has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Shulgrax configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-2500Adjacent or script-definedNo extra XML effect attribute
Fire20% per 3 seconds500-100010Area Effect: fire
Speed25% per 2 seconds0-07Area Effect: redshimmer
Fire15% per 2 seconds300-7005Area Effect: fire
Death20% per 2 seconds500-80010Area Effect: explosion
Fire20% per 2 seconds500-8008Area Effect: fireattack

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Shulgrax defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy-10%Vulnerability
Fire-10%Vulnerability
Ice10%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Shulgrax contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Shulgrax loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%315
opal24850100.00%7
platinum coin2152100.00%29
silver token25172100.00%1
blue gem215866.67%1
great mana potion759066.67%7
great spirit potion847266.67%6
onyx chip2484966.67%9
demonic essence650033.33%1
flask of demonic blood655833.33%3
pair of iron fists2010833.33%1
small emerald214933.33%1
small ruby214733.33%4
ultimate health potion847333.33%1
underworld rod891033.33%1

Hunting plan and server verification

A safe hunting recommendation for Shulgrax must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ShulgraxTFS 1.6 monstersundead