Bestiary & Monsterssource backed10 minute read

The Freezing Time Guardian

The Freezing Time Guardian is a TFS 1.6 creature profile with 150,000 health, 50,000 experience, 6 configured attacks, and 31 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
150,000
Experience
50,000
Speed
340
Race
undead
Attacks
6
Loot entries
31
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Freezing Time Guardian encounter

A bestiary number becomes meaningful only when it changes a decision. The Freezing Time Guardian brings 150,000 health, 50,000 base experience, 6 configured attack entries and a largest raw XML bound of 2000, and no single movement flag that tells the whole encounter story.

The Freezing Time Guardian's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Earth, Ice, Energy, Holy, Death, and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on The Freezing Time Guardian's TFS table at 100.00%, with up to 200 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Freezing Time Guardian statistics and identity

The Freezing Time Guardian is defined with 150,000 maximum health, 50,000 base experience, and speed 340 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Freezing Time Guardian core statistics
StatisticValueInterpretation
Maximum health150,000Configured health pool
Base experience50,000Award before external multipliers
Speed340Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound2000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

The Freezing Time Guardian is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Earth, Ice, Energy, Holy, Death, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Freezing Time Guardian behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

The Freezing Time Guardian has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Freezing Time Guardian configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-500Adjacent or script-definedNo extra XML effect attribute
Death15% per 2 seconds600-7807Shoot Effect: energy; Area Effect: energy
Energy15% per 2 seconds600-7809Area Effect: energy
Energy15% per 2 seconds600-7809Area Effect: energyarea
Energycondition20% per 2 seconds2000-20007Area Effect: yellowspark
Bleedcondition20% per 2 seconds2000-20009Area Effect: yellowspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Freezing Time Guardian defensive profile
Defense layerValueMeaning
Armor70Base defense profile
Earth70%Resistance
Ice70%Resistance
Energy70%Resistance
Fire-40%Vulnerability
Holy70%Resistance
Death70%Resistance
Physical70%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

The Freezing Time Guardian contains 31 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Freezing Time Guardian loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%200
mastermind potion7440100.00%1
platinum coin2152100.00%35
ring of healing2214100.00%1
skull staff2436100.00%1
green crystal shard1841590.91%3
ultimate health potion847390.91%10
luminous orb1241063.64%1
silver token2517254.55%1
great mana potion759045.45%5
blue crystal shard1841336.36%3
small diamond214536.36%10
stone skin amulet219736.36%1
giant shimmering pearl763213.64%1
giant shimmering pearl763313.64%1
gold token2537727.27%1
great spirit potion847227.27%10
red gem215627.27%1
small emerald214927.27%10
violet crystal shard1841427.27%3
diamond sceptre738718.18%1
small amethyst215018.18%10
soul stone580918.18%1
yellow gem215418.18%1
blue gem21589.09%1
cluster of solace223969.09%1
huge chunk of crude iron58929.09%1
phoenix shield25399.09%1
runed sword74179.09%1
small topaz99709.09%10
violet gem21539.09%1

Hunting plan and server verification

A safe hunting recommendation for The Freezing Time Guardian must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The Freezing Time GuardianTFS 1.6 monstersundead