Bestiary & Monsterssource backed10 minute read

Soul Of Dragonking Zyrtarch

Soul Of Dragonking Zyrtarch is a TFS 1.6 creature profile with 150,000 health, 70,700 experience, 8 configured attacks, and 42 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
150,000
Experience
70,700
Speed
400
Race
fire
Attacks
8
Loot entries
42
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Soul Of Dragonking Zyrtarch encounter

A bestiary number becomes meaningful only when it changes a decision. Soul Of Dragonking Zyrtarch brings 150,000 health, 70,700 base experience, 8 configured attack entries and a largest raw XML bound of 1200, and no single movement flag that tells the whole encounter story.

Soul Of Dragonking Zyrtarch's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Soul Of Dragonking Zyrtarch's TFS table at 100.00%, with up to 200 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Soul Of Dragonking Zyrtarch statistics and identity

Soul Of Dragonking Zyrtarch is defined with 150,000 maximum health, 70,700 base experience, and speed 400 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Soul Of Dragonking Zyrtarch core statistics
StatisticValueInterpretation
Maximum health150,000Configured health pool
Base experience70,700Award before external multipliers
Speed400Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1200Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Soul Of Dragonking Zyrtarch is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Soul Of Dragonking Zyrtarch behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Soul Of Dragonking Zyrtarch has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Soul Of Dragonking Zyrtarch configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1200Adjacent or script-definedNo extra XML effect attribute
Fire20% per 2 seconds110-4957Shoot Effect: fire; Area Effect: firearea
Fire20% per 2 seconds110-4957Shoot Effect: fire; Area Effect: firearea
Manadrain20% per 2 seconds110-4958Area Effect: blueshimmer
Energycondition15% per 2 seconds1100-11005Area Effect: yellowenergy
Energy15% per 2 seconds710-8959Area Effect: energyarea
Fire15% per 2 seconds710-8959Area Effect: fire
Fire15% per 2 seconds710-8959Area Effect: firearea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Soul Of Dragonking Zyrtarch defensive profile
Defense layerValueMeaning
Armor52Base defense profile
FireImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity

Complete configured loot table

Soul Of Dragonking Zyrtarch contains 42 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Soul Of Dragonking Zyrtarch loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%200
platinum coin2152100.00%35
red dragon leather5948100.00%1
red dragon scale5882100.00%1
magic sulphur590476.74%1
piece of draconian steel588976.74%1
blue crystal shard1841374.42%3
violet crystal shard1841467.44%3
great mana potion759060.47%10
green crystal shard1841560.47%3
great spirit potion847251.16%10
ultimate health potion847341.86%10
gold token2537732.56%1
red gem215632.56%1
small topaz997032.56%10
silver token2517227.91%1
small ruby214723.26%10
blue gem215820.93%1
gold ingot997118.61%1
green gem215518.61%1
small diamond214518.61%10
spellbook of mind control890218.61%1
crystal of power998016.28%1
giant shimmering pearl76328.14%1
giant shimmering pearl76338.14%1
small amethyst215016.28%10
broken key ring1260813.95%1
rusted armor980913.95%1
slightly rusted armor981011.63%1
yellow gem215411.63%1
modified crossbow88499.30%1
small emerald21499.30%10
dragonbone staff74306.98%1
dragon scale mail24924.65%1
golden talon276244.65%1
piece of royal steel58874.65%1
drachaku113082.33%1
dragon crown276232.33%1
draken boots126462.33%1
drakinata113052.33%1
part of a rune (two)276112.33%1
snake god's sceptre126482.33%1

Hunting plan and server verification

A safe hunting recommendation for Soul Of Dragonking Zyrtarch must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Soul Of Dragonking ZyrtarchTFS 1.6 monstersfire