Bestiary & Monsterssource backed10 minute read

Stone Devourer

Stone Devourer is a TFS 1.6 creature profile with 4,200 health, 2,900 experience, 4 configured attacks, and 22 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
4,200
Experience
2,900
Speed
250
Race
undead
Attacks
4
Loot entries
22
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Stone Devourer encounter

A bestiary number becomes meaningful only when it changes a decision. Stone Devourer brings 4,200 health, 2,900 base experience, 4 configured attack entries and a largest raw XML bound of 990, and no single movement flag that tells the whole encounter story.

Stone Devourer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Death, Ice, Physical, Energy, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Stone Devourer's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Stone Devourer statistics and identity

Stone Devourer is defined with 4,200 maximum health, 2,900 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 4,200 hitpoints and 3,650, so differences remain visible instead of being silently merged.

Stone Devourer core statistics
StatisticValueInterpretation
Maximum health4,200Configured health pool
Base experience2,900Award before external multipliers
Speed250Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID879Bestiary or protocol reference when present
Maximum configured attack bound990Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints4,200Current official profile
Official-library experience3,650Current official profile

Behavior, targeting, and movement

Stone Devourer is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Death, Ice, Physical, Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Stone Devourer behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack90
TargetdistanceYes
RunonhealthNo

Attack cycle and combat pressure

Stone Devourer has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Stone Devourer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-990Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds230-4607Shoot Effect: smallearth; Area Effect: stones
Physical15% per 2 seconds0-6507Shoot Effect: largerock
Lifedrain15% per 2 seconds150-2605Area Effect: stones

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Stone Devourer defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Death1%Resistance
Ice30%Resistance
Physical1%Resistance
Energy30%Resistance
Holy30%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Stone Devourer contains 22 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Stone Devourer loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%100
platinum coinScript-defined92.00%7
stone skin amuletScript-defined2.27%1
dwarven ringScript-defined2.84%1
giant swordScript-defined0.570%1
crystal maceScript-defined0.850%1
war axeScript-defined0.920%1
sapphire hammerScript-defined1.49%1
spiked squelcherScript-defined1.49%1
glorious axeScript-defined3.34%1
strong health potionScript-defined13.84%2
strong mana potionScript-defined14.90%2
great mana potionScript-defined15.61%2
mana potionScript-defined15.05%2
ultimate health potionScript-defined14.41%1
Item 8748874811.36%1
ancient stoneScript-defined12.85%1
crystalline arrowScript-defined9.94%10
green crystal splinterScript-defined6.96%1
cyan crystal fragmentScript-defined6.81%1
stone noseScript-defined18.68%1
crystalline spikesScript-defined16.32%1
Stone Devourer current official named loot
ItemOfficial evidenceProbability
ancient stonesNamed lootNo exact chance published
coalNamed lootNo exact chance published
crystalline arrowsNamed lootNo exact chance published
crystalline spikesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
stone nosesNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published
strong mana potionsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Stone Devourer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Stone DevourerConstructundead