Bestiary & Monsterssource backed9 minute read

Stonecracker

Stonecracker is a TFS 1.6 creature profile with 6,500 health, 3,500 experience, 2 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
6,500
Experience
3,500
Speed
280
Race
blood
Attacks
2
Loot entries
11
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Stonecracker encounter

Stonecracker tells its story in pressure and reward: 6,500 health to overcome, 3,500 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 500 to read before the first pull.

Stonecracker's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Earth, Holy, Fire, Energy, and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

behemoth claw has the strongest configured loot roll on Stonecracker's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Stonecracker statistics and identity

Stonecracker is defined with 6,500 maximum health, 3,500 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Stonecracker core statistics
StatisticValueInterpretation
Maximum health6,500Configured health pool
Base experience3,500Award before external multipliers
Speed280Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound500Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Stonecracker is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Earth, Holy, Fire, Energy, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Stonecracker behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
IsbossYes

Attack cycle and combat pressure

Stonecracker has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Stonecracker configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-500Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds200-2807Shoot Effect: largerock

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Stonecracker defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Earth85%Resistance
Holy35%Resistance
Fire40%Resistance
Energy15%Resistance
Physical15%Resistance
Ice-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Stonecracker contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Stonecracker loot
ItemItem IDBase chanceMaximum count
behemoth claw5930100.00%1
gold coin2148100.00%162
perfect behemoth fang5893100.00%1
behemoth trophy739697.62%1
small amethyst215069.05%5
assassin star736864.29%94
two handed sword237752.38%1
meat266623.81%1
dark armor248914.29%1
double axe23877.14%1
shiny stone112274.76%1

Hunting plan and server verification

A safe hunting recommendation for Stonecracker must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

StonecrackerTFS 1.6 monstersblood