Bestiary & Monsterssource backed10 minute read

Frazzlemaw

Frazzlemaw is a TFS 1.6 creature profile with 4,100 health, 3,400 experience, 6 configured attacks, and 30 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
4,100
Experience
3,400
Speed
400
Race
blood
Attacks
6
Loot entries
30
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Frazzlemaw encounter

Before a player meets Frazzlemaw on the map, the source profile already sketches the encounter: 4,100 health, 3,400 experience, 6 configured attack entries and a largest raw XML bound of 700, and no single movement flag that tells the whole encounter story.

Frazzlemaw's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical, Energy, Earth, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Frazzlemaw's TFS table at 90.54%, with up to 7 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Frazzlemaw statistics and identity

Frazzlemaw is defined with 4,100 maximum health, 3,400 base experience, and speed 400 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 4,100 hitpoints and 3,740, so differences remain visible instead of being silently merged.

Frazzlemaw core statistics
StatisticValueInterpretation
Maximum health4,100Configured health pool
Base experience3,400Award before external multipliers
Speed400Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1022Bestiary or protocol reference when present
Maximum configured attack bound700Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints4,100Current official profile
Official-library experience3,740Current official profile

Behavior, targeting, and movement

Frazzlemaw is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Energy, Earth, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Frazzlemaw behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

Frazzlemaw has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Frazzlemaw configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Bleedcondition10% per 2 seconds300-4003Area Effect: redspark
Physical10% per 2 seconds0-7005Area Effect: explosionarea
Physical15% per 2 seconds0-4002Shoot Effect: largerock; Area Effect: stones
Speed15% per 2 seconds0-05Area Effect: redshimmer
Manadrain10% per 2 seconds80-1504Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Frazzlemaw defensive profile
Defense layerValueMeaning
Armor74Base defense profile
Physical5%Resistance
Energy15%Resistance
Earth20%Resistance
Fire10%Resistance
Ice5%Resistance
Holy-5%Vulnerability
Death10%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published

Complete configured loot table

Frazzlemaw contains 30 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Frazzlemaw loot
ItemItem IDBase chanceMaximum count
platinum coin215290.54%7
gold coin214878.24%100
frazzle tongue2253214.24%1
frazzle skin2253312.12%1
great mana potion759012.05%3
brown crystal splinter1841711.98%1
great health potion759111.84%2
fishbone222610.06%1
skull (item)22299.50%1
fish tail59518.72%1
bone22308.08%1
piece of iron22257.76%1
remains of a fish22407.55%1
crystal rubbish185547.51%1
banana skin22197.33%1
fish26675.07%3
fish fin58954.46%1
ham26714.39%1
red crystal fragment184204.15%1
hardened bone59253.79%1
big bone22313.65%1
iron ore58802.73%1
violet crystal shard184142.52%1
two handed sword23772.30%1
gold ingot99711.91%1
haunted blade74071.45%1
sai113060.886%1
cluster of solace223960.532%1
nightmare blade74180.532%1
assassin dagger74040.390%1
Frazzlemaw current official named loot
ItemOfficial evidenceProbability
brown crystal splintersNamed lootNo exact chance published
frazzle skinsNamed lootNo exact chance published
frazzle tonguesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Frazzlemaw must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

FrazzlemawMagicalblood