Bestiary & Monsterssource backed10 minute read

War Golem

War Golem is a TFS 1.6 creature profile with 4,300 health, 2,750 experience, 5 configured attacks, and 23 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
4,300
Experience
2,750
Speed
240
Race
energy
Attacks
5
Loot entries
23
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the War Golem encounter

On paper, War Golem is 4,300 health and 2,750 experience. In a corridor, those numbers gain teeth through 5 configured attack entries and a largest raw XML bound of 550, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

War Golem's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Earth, Holy, Fire, Energy, Physical, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on War Golem's TFS table at 37.50%, with up to 90 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

War Golem statistics and identity

War Golem is defined with 4,300 maximum health, 2,750 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 4,300 hitpoints and 2,680, so differences remain visible instead of being silently merged.

War Golem core statistics
StatisticValueInterpretation
Maximum health4,300Configured health pool
Base experience2,750Award before external multipliers
Speed240Engine movement-speed input
RaceenergyCorpse and effect classification
Race ID533Bestiary or protocol reference when present
Maximum configured attack bound550Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints4,300Current official profile
Official-library experience2,680Current official profile

Behavior, targeting, and movement

War Golem is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Earth, Holy, Fire, Energy, Physical, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

War Golem behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

War Golem has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

War Golem configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-550Adjacent or script-definedNo extra XML effect attribute
Energy15% per 2 seconds165-2207Shoot Effect: energy
Outfit1% per 2 seconds0-07No extra XML effect attribute
War Golem Electrify15% per 2 seconds0-01No extra XML effect attribute
War Golem Skill Reducer10% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

War Golem defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Earth50%Resistance
Holy50%Resistance
Fire15%Resistance
Energy5%Resistance
Physical25%Resistance
Ice30%Resistance
Death25%Resistance
InvisibleImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published

Complete configured loot table

War Golem contains 23 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

War Golem loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined37.50%90
gold coinScript-defined37.50%80
life crystalScript-defined1.00%1
club ringScript-defined0.810%1
dwarven ringScript-defined1.21%1
two handed swordScript-defined5.50%1
morning starScript-defined7.00%1
epeeScript-defined6.40%1
plate shieldScript-defined9.00%1
battle shieldScript-defined6.50%1
steel bootsScript-defined0.620%1
iron oreScript-defined1.92%1
berserkerScript-defined0.050%1
jade hammerScript-defined0.120%1
bonebreakerScript-defined0.770%1
berserk potionScript-defined0.900%1
great mana potionScript-defined8.86%1
lightning bootsScript-defined0.090%1
nailScript-defined5.26%5
ultimate health potionScript-defined10.08%1
Item 980998090.260%1
Item 997899781.08%1
crystal of powerScript-defined0.130%1
War Golem current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for War Golem must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

War GolemConstructenergy