Bestiary & Monsterssource backed10 minute read

Latrivan

Latrivan is a TFS 1.6 creature profile with 25,000 health, 10,000 experience, 2 configured attacks, and 42 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
25,000
Experience
10,000
Speed
390
Race
fire
Attacks
2
Loot entries
42
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Latrivan encounter

On paper, Latrivan is 25,000 health and 10,000 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 878, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Latrivan's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Death, while Energy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Latrivan's TFS table at 100.00%, with up to 273 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Latrivan statistics and identity

Latrivan is defined with 25,000 maximum health, 10,000 base experience, and speed 390 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Latrivan core statistics
StatisticValueInterpretation
Maximum health25,000Configured health pool
Base experience10,000Award before external multipliers
Speed390Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound878Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Latrivan is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Death in this profile. Positive element modifiers reduce incoming Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Latrivan behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack85
RunonhealthNo
IsbossYes

Attack cycle and combat pressure

Latrivan has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Latrivan configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-878Adjacent or script-definedNo extra XML effect attribute
Fire10% per 1 seconds50-8507Area Effect: explosion

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Latrivan defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Ice-10%Vulnerability
Energy35%Resistance
Death-12%Vulnerability
FireImmuneCondition or damage immunity

Complete configured loot table

Latrivan contains 42 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Latrivan loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%273
great health potion759137.67%2
ring of healing221426.98%1
double axe238719.54%1
stealth ring216519.54%1
magic light wand216217.67%1
small amethyst215016.74%19
black pearl214415.81%15
white pearl214315.81%13
silver dagger240214.42%1
silver amulet217013.95%1
death ring630013.49%1
small sapphire214613.49%10
stone skin amulet219713.49%1
small emerald214912.56%10
demon shield252011.63%1
fire axe243210.70%1
gold ingot997110.70%1
demonic essence650010.23%1
energy ring21679.77%1
small diamond21458.37%5
giant sword23936.98%1
ice rapier23966.98%1
gold ring21796.51%1
devil helmet24625.58%1
might ring21645.58%1
onyx arrow73654.19%8
protection amulet22004.19%1
snakebite rod21824.19%1
skull staff24363.26%1
crystal ball21922.79%1
mind stone21782.79%1
moonlight rod21862.79%1
boots of haste21952.33%1
green gem21552.33%1
wand of decay21882.33%1
blue gem21581.40%1
necrotic rod21851.40%1
golden legs24700.930%1
golden sickle24180.930%1
mastermind shield25140.930%1
assassin star73680.465%1

Hunting plan and server verification

A safe hunting recommendation for Latrivan must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

LatrivanTFS 1.6 monstersfire