Bestiary & Monsterssource backed11 minute read

Bazir

Bazir is a TFS 1.6 creature profile with 110,000 health, 30,000 experience, 12 configured attacks, and 57 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
110,000
Experience
30,000
Speed
530
Race
fire
Attacks
12
Loot entries
57
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Bazir encounter

A bestiary number becomes meaningful only when it changes a decision. Bazir brings 110,000 health, 30,000 base experience, 12 configured attack entries and a largest raw XML bound of 2625, and 1 summon rule entry.

Bazir's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Bazir's TFS table at 99.90%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Bazir statistics and identity

Bazir is defined with 110,000 maximum health, 30,000 base experience, and speed 530 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Bazir core statistics
StatisticValueInterpretation
Maximum health110,000Configured health pool
Base experience30,000Award before external multipliers
Speed530Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound2625Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Bazir is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 3000 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Bazir behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Runonhealth3000
IsbossYes
Bazir summon rules
SummonChanceIntervalLimit
bazir15%1 secondsDefinition-wide limit

Attack cycle and combat pressure

Bazir has 12 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Bazir configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-2625Adjacent or script-definedNo extra XML effect attribute
Manadrain7% per 1 seconds100-10007Shoot Effect: energy; Area Effect: poff
Drunk7% per 1 seconds0-07Shoot Effect: energy; Area Effect: energyarea
Effect9% per 1 seconds0-07Shoot Effect: largerock; Area Effect: energyarea
Lifedrain13% per 1 seconds400-7008Area Effect: bluebubble
Manadrain10% per 1 seconds400-7008Area Effect: greenshimmer
Speed12% per 1 seconds0-06Area Effect: poison
Effect8% per 1 seconds0-05Area Effect: blackspark
Outfit2% per 1 seconds0-08Area Effect: bluebubble
Outfit2% per 1 seconds0-08Area Effect: bluebubble
Fire34% per 1 seconds100-9007Shoot Effect: fire; Area Effect: firearea
Lifedrain15% per 1 seconds500-8508Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Bazir defensive profile
Defense layerValueMeaning
Armor160Base defense profile
EnergyImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Bazir contains 57 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Bazir loot
ItemItem IDBase chanceMaximum count
purple tomeScript-defined2.60%1
golden mugScript-defined7.50%1
teddy bearScript-defined14.50%1
ring of the skyScript-defined3.50%1
Item 212421245.50%1
crystal necklaceScript-defined1.50%1
Item 214221423.50%1
white pearlScript-defined12.50%15
black pearlScript-defined15.00%15
small diamondScript-defined9.50%5
small sapphireScript-defined13.50%10
gold coinScript-defined99.90%100
gold coinScript-defined88.80%100
gold coinScript-defined77.70%100
gold coinScript-defined66.60%100
small emeraldScript-defined15.50%10
small amethystScript-defined13.50%20
talonScript-defined14.00%7
green gemScript-defined1.50%1
blue gemScript-defined1.50%1
Item 2162216211.50%1
might ringScript-defined5.00%1
stealth ringScript-defined9.50%1
energy ringScript-defined13.50%1
silver amuletScript-defined13.00%1
platinum amuletScript-defined4.50%1
strange symbolScript-defined2.50%1
orbScript-defined12.00%1
life crystalScript-defined1.00%1
mind stone21784.00%1
gold ringScript-defined8.00%1
snakebite rodScript-defined3.50%1
necrotic rodScript-defined3.50%1
moonlight rodScript-defined3.50%1
wand of decayScript-defined2.50%1
Item 219221922.50%1
boots of hasteScript-defined4.00%1
stone skin amuletScript-defined4.00%1
protection amuletScript-defined4.50%1
ring of healingScript-defined13.00%1
Item 223122319.00%1
two handed swordScript-defined20.00%1
double axeScript-defined20.00%1
giant swordScript-defined12.50%1
ice rapierScript-defined7.50%1
silver daggerScript-defined15.50%1
golden sickleScript-defined4.50%1
thunder hammerScript-defined13.50%1
fire axeScript-defined17.00%1
dragon hammerScript-defined4.50%1
skull staffScript-defined5.00%1
devil helmetScript-defined11.00%1
golden legsScript-defined5.00%1
magic plate armorScript-defined3.00%1
mastermind shield25147.50%1
demon shieldScript-defined15.50%1
Item 395539550.100%1

Hunting plan and server verification

A safe hunting recommendation for Bazir must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

BazirTFS 1.6 monstersfire