Bestiary & Monsterssource backed10 minute read

Cliff Strider

Cliff Strider is a TFS 1.6 creature profile with 9,400 health, 5,700 experience, 6 configured attacks, and 32 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
9,400
Experience
5,700
Speed
246
Race
undead
Attacks
6
Loot entries
32
Bestiary class
Elemental
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Cliff Strider encounter

A bestiary number becomes meaningful only when it changes a decision. Cliff Strider brings 9,400 health, 5,700 base experience, 6 configured attack entries and a largest raw XML bound of 1000, and no single movement flag that tells the whole encounter story.

Cliff Strider's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Cliff Strider's TFS table at 100.00%, with up to 196 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Cliff Strider statistics and identity

Cliff Strider is defined with 9,400 maximum health, 5,700 base experience, and speed 246 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 9,400 hitpoints and 7,100, so differences remain visible instead of being silently merged.

Cliff Strider core statistics
StatisticValueInterpretation
Maximum health9,400Configured health pool
Base experience5,700Award before external multipliers
Speed246Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID889Bestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints9,400Current official profile
Official-library experience7,100Current official profile

Behavior, targeting, and movement

Cliff Strider is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Cliff Strider behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack80
RunonhealthNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Cliff Strider has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Cliff Strider configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-499Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-8004Shoot Effect: largerock; Area Effect: stones
Cliff Strider Skill Reducer10% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Cliff Strider Electrify15% per 2 seconds0-01No extra XML effect attribute
Physical10% per 2 seconds0-10006Area Effect: groundshaker
Manadrain15% per 2 seconds100-3004Area Effect: yellowenergy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Cliff Strider defensive profile
Defense layerValueMeaning
Armor89Base defense profile
Physical10%Resistance
Fire20%Resistance
Ice20%Resistance
Death35%Resistance
ParalyzeImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
EnergyImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Cliff Strider contains 32 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Cliff Strider loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%196
platinum coin2152100.00%10
great mana potion759033.64%4
ultimate health potion847324.41%2
vein of ore1842917.94%2
soul orb594416.89%1
pulverized ore1842715.77%1
cliff strider claw1842815.37%1
iron ore588013.92%1
shiny stone1122712.07%1
black pearl21449.30%1
cyan crystal fragment184199.30%1
prismatic bolt184359.17%8
white pearl21438.97%3
blue crystal splinter184188.90%2
blue crystal shard184136.73%1
red gem21565.74%1
crystal of balance99422.70%1
wand of defiance183901.91%1
sapphire hammer74371.52%1
magic sulphur59041.45%1
glacial rod184121.19%1
spiked squelcher74521.05%1
crystal crossbow184530.923%1
knight legs24770.858%1
crystal of power99800.792%1
blue gem21580.726%1
giant sword23930.660%1
crystalline sword184500.594%1
crusader helmet24970.528%1
crown armor24870.462%1
steel boots26450.066%1
Cliff Strider current official named loot
ItemOfficial evidenceProbability
black pearlsNamed lootNo exact chance published
blue crystal splintersNamed lootNo exact chance published
cliff strider clawsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
iron oreNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
prismatic boltsNamed lootNo exact chance published
pulverized oresNamed lootNo exact chance published
shiny stonesNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published
veins of oreNamed lootNo exact chance published
white pearlsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Cliff Strider must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Cliff StriderElementalundead