Bestiary & Monsterssource backed9 minute read

Grim Reaper

Grim Reaper is a TFS 1.6 creature profile with 3,900 health, 5,500 experience, 5 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,900
Experience
5,500
Speed
320
Race
undead
Attacks
5
Loot entries
17
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Grim Reaper encounter

Before a player meets Grim Reaper on the map, the source profile already sketches the encounter: 3,900 health, 5,500 experience, 5 configured attack entries and a largest raw XML bound of 720, and no single movement flag that tells the whole encounter story.

Grim Reaper's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, Holy, and Fire, while Earth, Ice, Physical, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Grim Reaper's TFS table at 99.23%, with up to 272 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Grim Reaper statistics and identity

Grim Reaper is defined with 3,900 maximum health, 5,500 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,900 hitpoints and 5,500, so differences remain visible instead of being silently merged.

Grim Reaper core statistics
StatisticValueInterpretation
Maximum health3,900Configured health pool
Base experience5,500Award before external multipliers
Speed320Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID465Bestiary or protocol reference when present
Maximum configured attack bound720Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,900Current official profile
Official-library experience5,500Current official profile

Behavior, targeting, and movement

Grim Reaper is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy, Holy, Fire in this profile. Positive element modifiers reduce incoming Earth, Ice, Physical, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Grim Reaper behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Grim Reaper has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Grim Reaper configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-320Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-1657Shoot Effect: suddendeath; Area Effect: mortarea
Death10% per 2 seconds350-7208Area Effect: redspark
Physical15% per 2 seconds0-3007Area Effect: explosionarea
Death10% per 2 seconds225-2754Area Effect: redspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Grim Reaper defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy-10%Vulnerability
Earth40%Resistance
Ice65%Resistance
Holy-10%Vulnerability
Physical20%Resistance
Death80%Resistance
Fire-10%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published

Complete configured loot table

Grim Reaper contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Grim Reaper loot
ItemItem IDBase chanceMaximum count
gold coin214899.23%272
flask of demonic blood655836.15%1
demonic essence650011.84%1
ultimate health potion847310.84%1
great mana potion759010.04%1
scythe25509.78%1
mystical hourglass105775.44%1
platinum coin21525.15%4
magic light wand21624.92%1
dark shield25212.83%1
slightly rusted armor98102.51%1
orichalcum pearl50221.29%4
underworld rod89101.19%1
nightmare blade74180.868%1
glacier kilt78960.289%1
skullcracker armor88890.257%1
death ring63000.225%1
Grim Reaper current official named loot
ItemOfficial evidenceProbability
demonic essenceNamed lootNo exact chance published
flasks of demonic bloodNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Grim Reaper must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Grim ReaperUndeadundead