Bestiary & Monsterssource backed10 minute read

Blightwalker

Blightwalker is a TFS 1.6 creature profile with 8,900 health, 5,850 experience, 6 configured attacks, and 25 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
8,900
Experience
5,850
Speed
250
Race
undead
Attacks
6
Loot entries
25
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Blightwalker encounter

A bestiary number becomes meaningful only when it changes a decision. Blightwalker brings 8,900 health, 5,850 base experience, 6 configured attack entries and a largest raw XML bound of 490, and a flee threshold of 800 health.

Blightwalker's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical and Holy, while Fire, Energy, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Blightwalker's TFS table at 100.00%, with up to 5 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Blightwalker statistics and identity

Blightwalker is defined with 8,900 maximum health, 5,850 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 8,100 hitpoints and 6,400, so differences remain visible instead of being silently merged.

Blightwalker core statistics
StatisticValueInterpretation
Maximum health8,900Configured health pool
Base experience5,850Award before external multipliers
Speed250Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID298Bestiary or protocol reference when present
Maximum configured attack bound490Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints8,100Current official profile
Official-library experience6,400Current official profile

Behavior, targeting, and movement

Blightwalker is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 800 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Physical, Holy in this profile. Positive element modifiers reduce incoming Fire, Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Blightwalker behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth800
CanwalkonenergyNo

Attack cycle and combat pressure

Blightwalker has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Blightwalker configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-490Adjacent or script-definedNo extra XML effect attribute
Earth20% per 2 seconds220-4057Shoot Effect: poison
Lifedrain15% per 2 seconds65-1354Area Effect: greenshimmer
Drunk10% per 2 seconds0-03Area Effect: greenspark
Blightwalker Curse15% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Speed15% per 2 seconds0-07Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Blightwalker defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Fire50%Resistance
Energy20%Resistance
Ice50%Resistance
Physical-10%Vulnerability
Holy-30%Vulnerability
ParalyzeImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Blightwalker contains 25 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Blightwalker loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined50.00%100
gold coinScript-defined50.00%97
platinum coinScript-defined100.00%5
amulet of lossScript-defined0.120%1
gold ringScript-defined1.87%1
hailstorm rodScript-defined10.00%1
garlic necklaceScript-defined2.05%1
blank runeScript-defined26.25%2
golden sickleScript-defined0.350%1
skull staffScript-defined1.52%1
scytheScript-defined3.00%1
bunch of wheatScript-defined50.00%1
soul orbScript-defined23.72%1
Item 630063001.41%1
demonic essenceScript-defined28.00%1
assassin starScript-defined5.90%10
great mana potionScript-defined31.36%3
Item 763276324.45%1
Item 763376334.45%1
seedsScript-defined4.30%1
terra mantleScript-defined1.05%1
terra legsScript-defined2.50%1
ultimate health potionScript-defined14.72%2
gold ingotScript-defined5.27%1
bundle of cursed strawScript-defined15.00%1
Blightwalker current official named loot
ItemOfficial evidenceProbability
blank runesNamed lootNo exact chance published
bunches of wheatNamed lootNo exact chance published
bundles of cursed strawNamed lootNo exact chance published
demonic essenceNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
hailstorm rodsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Blightwalker must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

BlightwalkerUndeadundead