Equipment & Itemssource backed6 minute read

Scimitar

Scimitar is documented as weapons across 3 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence5 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
3 across 2 XML definitions
Item ID reference
2419, 5858-5859
Defined attributes
5
TFS loot sources
13
Official loot mentions
3
Source profile
TFS 1.6

Scimitar in the hands of a player

Scimitar may occupy a single square in a backpack, but its source identity is wider: 3 identifiers beginning with 2419, 2 XML definitions, and 5 declared attribute families.

Scimitar carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Cobra Assassin is the clearest configured acquisition lead for Scimitar in this profile, with a base roll of 17.44% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Scimitar identity and identifiers

Scimitar appears in the pinned item registry under 3 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Scimitar source variants
Item ID or rangeArticleVariant attributes
2419aWeight: 29.00 oz (2900 source units); Defense: 13; Attack: 19; Weapon Type: sword; Extradef: Yes
5858-5859aNo XML attributes on this variant

Attributes and mechanical meaning

Scimitar is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Scimitar normalized attributes
AttributeSource valueCoverage
Attack19Defined on 1 source entries
Defense13Defined on 1 source entries
ExtradefYesDefined on 1 source entries
Weapon TypeswordDefined on 1 source entries
Weight29.00 oz (2900 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Scimitar is referenced by 13 configured TFS monster loot entries and 3 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Scimitar monster loot references
MonsterBase chanceMaximum countSource units
Cobra Assassin17.44%117438/100,000
Warlord Ruzad12.50%112500/100,000
Undead Elite Gladiator11.35%111349/100,000
Ushuriel10.98%110980/100,000
Undead Gladiator10.74%110743/100,000
Diabolic Imp5.35%15351/100,000
Burning Book4.61%14610/100,000
Fire Devil3.00%13000/100,000
Orc Warlord2.97%12972/100,000
Orc Leader2.19%12191/100,000
Renegade Orc2.10%12100/100,000
Honour Guard1.64%11640/100,000
Salamander0.487%1487/100,000
Scimitar current official loot mentions
CreatureEvidenceDrop chance
Cobra AssassinNamed by the official creature libraryNo probability published
Undead Elite GladiatorNamed by the official creature libraryNo probability published
Undead GladiatorNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Scimitar against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Scimitar into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Scimitar behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

scimitarTFS 1.6Weapons