Bestiary & Monsterssource backed10 minute read

Choking Fear

Choking Fear is a TFS 1.6 creature profile with 5,800 health, 4,700 experience, 7 configured attacks, and 22 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
5,800
Experience
4,700
Speed
260
Race
undead
Attacks
7
Loot entries
22
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Choking Fear encounter

A bestiary number becomes meaningful only when it changes a decision. Choking Fear brings 5,800 health, 4,700 base experience, 7 configured attack entries and a largest raw XML bound of 900, and no single movement flag that tells the whole encounter story.

Choking Fear's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Ice, Energy, Death, and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Choking Fear's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Choking Fear statistics and identity

Choking Fear is defined with 5,800 maximum health, 4,700 base experience, and speed 260 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 5,800 hitpoints and 4,700, so differences remain visible instead of being silently merged.

Choking Fear core statistics
StatisticValueInterpretation
Maximum health5,800Configured health pool
Base experience4,700Award before external multipliers
Speed260Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID1015Bestiary or protocol reference when present
Maximum configured attack bound900Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints5,800Current official profile
Official-library experience4,700Current official profile

Behavior, targeting, and movement

Choking Fear is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Ice, Energy, Death, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Choking Fear behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo

Attack cycle and combat pressure

Choking Fear has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Choking Fear configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-499Adjacent or script-definedNo extra XML effect attribute
Poisoncondition10% per 2 seconds700-9005Area Effect: greenspark
Physical10% per 2 seconds0-3001Shoot Effect: explosion; Area Effect: sleep
Speed20% per 2 seconds0-01Shoot Effect: explosion; Area Effect: sleep
Manadrain10% per 2 seconds130-3004Area Effect: rednote
Choking Fear Drown20% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Death20% per 2 seconds250-5004Shoot Effect: suddendeath; Area Effect: mortarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Choking Fear defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Ice10%Resistance
Energy15%Resistance
Death50%Resistance
Physical10%Resistance
EarthImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EarthImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Choking Fear contains 22 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Choking Fear loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%100
platinum coinScript-defined100.00%8
energy ringScript-defined3.00%1
life ringScript-defined4.20%1
ring of healingScript-defined3.00%1
guardian shieldScript-defined1.54%1
beastslayer axeScript-defined3.29%1
brown piece of clothScript-defined6.00%1
yellow piece of clothScript-defined3.50%1
great mana potionScript-defined20.00%3
terra bootsScript-defined0.720%1
great spirit potionScript-defined20.00%3
ultimate health potionScript-defined19.00%3
spellbook of mind controlScript-defined0.720%1
underworld rodScript-defined0.720%1
springsprout rodScript-defined0.510%1
green crystal shardScript-defined1.54%1
brown crystal splinterScript-defined52.50%2
blue crystal splinterScript-defined10.00%3
cluster of solaceScript-defined0.620%1
dead weightScript-defined14.18%1
hemp ropeScript-defined14.18%1
Choking Fear current official named loot
ItemOfficial evidenceProbability
brown crystal splintersNamed lootNo exact chance published
dead weightsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
great spirit potionsNamed lootNo exact chance published
hemp ropesNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Choking Fear must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Choking FearMagicalundead