Bestiary & Monsterssource backed9 minute read

Hive Overseer

Hive Overseer is a TFS 1.6 creature profile with 7,500 health, 5,500 experience, 3 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
7,500
Experience
5,500
Speed
200
Race
venom
Attacks
3
Loot entries
16
Bestiary class
Vermin
Reference profile
TFS 1.6

Reading the Hive Overseer encounter

Hive Overseer tells its story in pressure and reward: 7,500 health to overcome, 5,500 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 1000 to read before the first pull.

Hive Overseer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire, Energy, Physical, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Hive Overseer's TFS table at 84.00%, with up to 6 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Hive Overseer statistics and identity

Hive Overseer is defined with 7,500 maximum health, 5,500 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Hive Overseer core statistics
StatisticValueInterpretation
Maximum health7,500Configured health pool
Base experience5,500Award before external multipliers
Speed200Engine movement-speed input
RacevenomCorpse and effect classification
Race ID801Bestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Hive Overseer is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Fire, Energy, Physical, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Hive Overseer behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableYes
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
RunonhealthNo
Hive Overseer summon rules
SummonChanceIntervalLimit
Spidris Elite40%2 seconds2

Attack cycle and combat pressure

Hive Overseer has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Hive Overseer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-450Adjacent or script-definedNo extra XML effect attribute
Earth20% per 2 seconds60-804Area Effect: poison
Poisoncondition20% per 2 seconds600-10004Area Effect: greenbubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Hive Overseer defensive profile
Defense layerValueMeaning
Armor45Base defense profile
Fire70%Resistance
Energy20%Resistance
Physical60%Resistance
Holy10%Resistance
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Hive Overseer contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Hive Overseer loot
ItemItem IDBase chanceMaximum count
small rubyScript-defined16.00%2
gold coinScript-defined40.00%100
gold coinScript-defined58.00%98
platinum coinScript-defined84.00%6
steel bootsScript-defined0.550%1
great mana potionScript-defined18.00%1
Item 763276326.00%1
ultimate health potionScript-defined12.00%1
gold ingotScript-defined29.00%1
kollos shellScript-defined28.00%1
compound eyeScript-defined16.00%1
calopteryx capeScript-defined0.830%1
carapace shieldScript-defined0.920%1
hive scytheScript-defined1.65%1
gooey massScript-defined13.00%2
hive bowScript-defined0.830%1

Hunting plan and server verification

A safe hunting recommendation for Hive Overseer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Hive OverseerVerminvenom