Bestiary & Monsterssource backed9 minute read

The Noxious Spawn

The Noxious Spawn is a TFS 1.6 creature profile with 9,500 health, 6,000 experience, 6 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
9,500
Experience
6,000
Speed
360
Race
venom
Attacks
6
Loot entries
17
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Noxious Spawn encounter

Before a player meets The Noxious Spawn on the map, the source profile already sketches the encounter: 9,500 health, 6,000 experience, 6 configured attack entries and a largest raw XML bound of 550, and a flee threshold of 275 health.

The Noxious Spawn's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Energy, while Ice carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

snake skin has the strongest configured loot roll on The Noxious Spawn's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Noxious Spawn statistics and identity

The Noxious Spawn is defined with 9,500 maximum health, 6,000 base experience, and speed 360 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Noxious Spawn core statistics
StatisticValueInterpretation
Maximum health9,500Configured health pool
Base experience6,000Award before external multipliers
Speed360Engine movement-speed input
RacevenomCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound550Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

The Noxious Spawn is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 275 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire, Energy in this profile. Positive element modifiers reduce incoming Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Noxious Spawn behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth275
CanwalkonenergyNo
CanwalkonfireNo
IsbossYes

Attack cycle and combat pressure

The Noxious Spawn has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Noxious Spawn configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-250Adjacent or script-definedNo extra XML effect attribute
Speed6% per 2 seconds0-07No extra XML effect attribute
Earth7% per 2 seconds0-5508Area Effect: smallplants
Lifedrain9% per 2 seconds0-5508Area Effect: rednote
Earth12% per 2 seconds0-3001Shoot Effect: poison; Area Effect: poison
Outfit11% per 2 seconds0-07Area Effect: blueshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Noxious Spawn defensive profile
Defense layerValueMeaning
Armor18Base defense profile
Ice20%Resistance
Fire-10%Vulnerability
Energy-10%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity

Complete configured loot table

The Noxious Spawn contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Noxious Spawn loot
ItemItem IDBase chanceMaximum count
snake skin10611100.00%1
winged tail11230100.00%1
platinum coin215280.82%5
small emerald214971.23%5
great mana potion759064.38%4
claw of 'the noxious spawn'1030945.20%1
tower shield252843.84%1
noble axe745642.47%1
mercenary sword738636.99%1
golden mug203332.88%1
assassin star736831.51%98
crown armor248730.14%1
green mushroom279616.44%1
spellbook of mind control890216.44%1
life ring216812.33%1
royal helmet24982.74%1
swamplair armor88802.74%1

Hunting plan and server verification

A safe hunting recommendation for The Noxious Spawn must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The Noxious SpawnTFS 1.6 monstersvenom