Bestiary & Monsterssource backed9 minute read

Orc Warlord

Orc Warlord is a TFS 1.6 creature profile with 950 health, 670 experience, 2 configured attacks, and 22 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
950
Experience
670
Speed
234
Race
blood
Attacks
2
Loot entries
22
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Orc Warlord encounter

A bestiary number becomes meaningful only when it changes a decision. Orc Warlord brings 950 health, 670 base experience, 2 configured attack entries and a largest raw XML bound of 250, and no single movement flag that tells the whole encounter story.

Orc Warlord's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Fire, Energy, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

broken helmet has the strongest configured loot roll on Orc Warlord's TFS table at 25.26%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Orc Warlord statistics and identity

Orc Warlord is defined with 950 maximum health, 670 base experience, and speed 234 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 950 hitpoints and 670, so differences remain visible instead of being silently merged.

Orc Warlord core statistics
StatisticValueInterpretation
Maximum health950Configured health pool
Base experience670Award before external multipliers
Speed234Engine movement-speed input
RacebloodCorpse and effect classification
Race ID2Bestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints950Current official profile
Official-library experience670Current official profile

Behavior, targeting, and movement

Orc Warlord is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Fire, Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Orc Warlord behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Orc Warlord has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Orc Warlord configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-250Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-2007Shoot Effect: throwingstar

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Orc Warlord defensive profile
Defense layerValueMeaning
Armor28Base defense profile
Fire80%Resistance
Energy20%Resistance
Holy10%Resistance
Earth-10%Vulnerability
Death-5%Vulnerability
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Orc Warlord contains 22 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Orc Warlord loot
ItemItem IDBase chanceMaximum count
broken helmet1240925.26%1
orc leather1243520.35%1
gold coin214819.00%45
throwing star239914.66%18
fish266710.48%2
orc tooth1111310.03%1
plate armor24635.53%1
orcish axe24285.43%1
skull belt124364.96%1
hunting spear39654.83%1
plate legs26473.91%1
scimitar24192.97%1
two handed sword23771.95%1
protection amulet22001.85%1
dark helmet24901.28%1
brass armor24650.935%1
health potion76180.384%1
crusader helmet24970.301%1
dragon hammer24340.234%1
magma boots78910.184%1
orc trophy73950.134%1
stealth ring21650.117%1
Orc Warlord current official named loot
ItemOfficial evidenceProbability
broken helmetsNamed lootNo exact chance published
fishNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
orc leatherNamed lootNo exact chance published
orc teethNamed lootNo exact chance published
throwing starsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Orc Warlord must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Orc WarlordHumanoidblood