Bestiary & Monsterssource backed9 minute read

Raging Mage

Raging Mage is a TFS 1.6 creature profile with 3,500 health, 3,250 experience, 5 configured attacks, and 22 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
3,500
Experience
3,250
Speed
200
Race
blood
Attacks
5
Loot entries
22
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Raging Mage encounter

On paper, Raging Mage is 3,500 health and 3,250 experience. In a corridor, those numbers gain teeth through 5 configured attack entries and a largest raw XML bound of 300, 1 summon rule entry, and the terrain around the spawn.

Raging Mage's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, while Death carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Raging Mage's TFS table at 97.63%, with up to 250 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Raging Mage statistics and identity

Raging Mage is defined with 3,500 maximum health, 3,250 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Raging Mage core statistics
StatisticValueInterpretation
Maximum health3,500Configured health pool
Base experience3,250Award before external multipliers
Speed200Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound300Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Raging Mage is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 300 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Physical in this profile. Positive element modifiers reduce incoming Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Raging Mage behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
Runonhealth300
IsbossYes
Raging Mage summon rules
SummonChanceIntervalLimit
golden servant50%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Raging Mage has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Raging Mage configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-78Adjacent or script-definedNo extra XML effect attribute
Energy35% per 2 seconds100-2007Shoot Effect: energyball; Area Effect: energy
Manadrain15% per 2 seconds100-2007No extra XML effect attribute
Energyfield15% per 2 seconds0-07Shoot Effect: energy
Energy20% per 2 seconds101-3008Area Effect: bigclouds

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Raging Mage defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Physical-25%Vulnerability
Death15%Resistance
EnergyImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Raging Mage contains 22 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Raging Mage loot
ItemItem IDBase chanceMaximum count
gold coin214897.63%250
platinum coin215278.11%12
red piece of cloth591130.77%1
great health potion759127.22%5
great mana potion759023.08%5
mind stone217810.65%1
bullseye potion74436.51%2
focus cape88714.73%1
stealth ring21654.73%1
luminous orb124104.14%1
dark mushroom27923.55%4
crystal ring21242.37%1
small sapphire21462.37%5
assassin star73682.37%10
ring of the sky21231.77%1
elemental spikes139401.18%1
piggy bank21141.18%1
royal tapestry99581.18%1
boots of haste21950.592%1
crystal of power99800.592%1
skull helmet57410.592%1
spellbook of mind control89020.592%1

Hunting plan and server verification

A safe hunting recommendation for Raging Mage must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Raging MageTFS 1.6 monstersblood