Equipment & Itemssource backed6 minute read

Skull helmet

Skull helmet is documented as armor across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
1 across 1 XML definitions
Item ID reference
5741
Defined attributes
3
TFS loot sources
11
Official loot mentions
0
Source profile
TFS 1.6

Skull helmet in the hands of a player

An item name is only the surface. Beneath Skull helmet sit item ID 5741, a armor classification, and 3 declared attribute families: Armor, Slot Type, and Weight.

Skull helmet sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Bones is the clearest configured acquisition lead for Skull helmet in this profile, with a base roll of 50.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Skull helmet identity and identifiers

Skull helmet appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Skull helmet source variants
Item ID or rangeArticleVariant attributes
5741aWeight: 42.00 oz (4200 source units); Armor: 9; Slot Type: head

Attributes and mechanical meaning

Skull helmet is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Skull helmet normalized attributes
AttributeSource valueCoverage
Armor9Defined on 1 source entry
Slot TypeheadDefined on 1 source entry
Weight42.00 oz (4200 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Skull helmet is referenced by 11 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Skull helmet monster loot references
MonsterBase chanceMaximum countSource units
Bones50.00%150000/100,000
Ushuriel20.98%120980/100,000
Zorvorax5.76%15759/100,000
Skeleton Elite Warrior3.15%13152/100,000
Prince Drazzak2.50%12500/100,000
Terofar1.91%11910/100,000
Raging Mage0.592%1592/100,000
Renegade Quara Predator0.489%1489/100,000
Quara Predator0.382%1382/100,000
Betrayed Wraith0.377%1377/100,000
Hellflayer0.253%1253/100,000

Progression, use, and comparison

Evaluate Skull helmet against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Skull helmet into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Skull helmet behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

skull helmetTFS 1.6Armor