Bestiary & Monsterssource backed9 minute read

Shadowpelt

Shadowpelt is a TFS 1.6 creature profile with 6,000 health, 4,600 experience, 4 configured attacks, and 26 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
6,000
Experience
4,600
Speed
230
Race
blood
Attacks
4
Loot entries
26
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Shadowpelt encounter

Before a player meets Shadowpelt on the map, the source profile already sketches the encounter: 6,000 health, 4,600 experience, 4 configured attack entries and a largest raw XML bound of 310, and no single movement flag that tells the whole encounter story.

Shadowpelt's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

bear paw has the strongest configured loot roll on Shadowpelt's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Shadowpelt statistics and identity

Shadowpelt is defined with 6,000 maximum health, 4,600 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Shadowpelt core statistics
StatisticValueInterpretation
Maximum health6,000Configured health pool
Base experience4,600Award before external multipliers
Speed230Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound310Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Shadowpelt behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireNo
CanwalkonpoisonYes

Attack cycle and combat pressure

Shadowpelt has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Shadowpelt configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-200Adjacent or script-definedNo extra XML effect attribute
Physical22% per 100 milliseconds200-3103Area Effect: explosionarea
Outfit1% per 1 seconds0-01No extra XML effect attribute
Lifedrain15% per 100 milliseconds100-2003Area Effect: whitenote

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Shadowpelt defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy15%Resistance
Fire-5%Vulnerability
Ice10%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Shadowpelt contains 26 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Shadowpelt loot
ItemItem IDBase chanceMaximum count
bear paw5896100.00%1
platinum coin2152100.00%3
werebear fur24713100.00%1
werebear skull24712100.00%1
gold coin214880.73%100
black pearl214453.65%2
opal2485046.35%2
great health potion759134.20%1
furry club743229.17%1
tiger eye2761728.65%2
small enchanted sapphire775920.83%2
honeycomb590216.32%1
ultimate health potion847314.06%1
ham267113.19%1
dreaded cleaver74198.16%1
giant shimmering pearl (brown)76337.64%1
fur armor247416.60%1
werebear trophy247595.38%1
werewolf amulet247163.82%1
moonlight crystals247393.30%1
ring of healing22143.30%1
spiked squelcher74523.13%1
relic sword73831.91%1
berserk potion74391.74%1
silver token251721.74%1
stone skin amulet21970.694%1

Hunting plan and server verification

A safe hunting recommendation for Shadowpelt must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ShadowpeltTFS 1.6 monstersblood