Bestiary & Monsterssource backed9 minute read

Dark Torturer

Dark Torturer is a TFS 1.6 creature profile with 7,350 health, 4,650 experience, 3 configured attacks, and 19 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
7,350
Experience
4,650
Speed
370
Race
blood
Attacks
3
Loot entries
19
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dark Torturer encounter

Dark Torturer tells its story in pressure and reward: 7,350 health to overcome, 4,650 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 781 to read before the first pull.

Dark Torturer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Holy, while Energy, Earth, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Dark Torturer's TFS table at 100.00%, with up to 199 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dark Torturer statistics and identity

Dark Torturer is defined with 7,350 maximum health, 4,650 base experience, and speed 370 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 7,350 hitpoints and 4,650, so differences remain visible instead of being silently merged.

Dark Torturer core statistics
StatisticValueInterpretation
Maximum health7,350Configured health pool
Base experience4,650Award before external multipliers
Speed370Engine movement-speed input
RacebloodCorpse and effect classification
Race ID285Bestiary or protocol reference when present
Maximum configured attack bound781Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints7,350Current official profile
Official-library experience4,650Current official profile

Behavior, targeting, and movement

Dark Torturer is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Holy in this profile. Positive element modifiers reduce incoming Energy, Earth, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dark Torturer behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo
CanwalkonenergyNo

Attack cycle and combat pressure

Dark Torturer has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dark Torturer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-500Adjacent or script-definedNo extra XML effect attribute
Physical10% per 2 seconds0-7817Shoot Effect: throwingknife
Dark Torturer Skill Reducer5% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dark Torturer defensive profile
Defense layerValueMeaning
Armor45Base defense profile
Energy30%Resistance
Earth90%Resistance
Ice-10%Vulnerability
Holy-10%Vulnerability
Death10%Resistance
FireImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Dark Torturer contains 19 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dark Torturer loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%199
ham267165.73%1
platinum coin215257.20%8
flask of demonic blood655835.01%1
soul orb594424.09%1
great mana potion759015.08%2
great health potion75919.60%2
demonic essence65008.86%1
saw25585.32%1
steel boots26455.01%1
gold ingot99713.13%1
orichalcum pearl50222.82%2
cat's paw54802.06%1
death ring63001.96%1
assassin star73681.77%5
jewelled backpack58010.845%1
butcher's axe74120.762%1
vile axe73880.536%1
golden legs24700.082%1
Dark Torturer current official named loot
ItemOfficial evidenceProbability
flasks of demonic bloodNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
hamNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dark Torturer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Dark TorturerDemonblood