Bestiary & Monsterssource backed9 minute read

The Flaming Orchid

The Flaming Orchid is a TFS 1.6 creature profile with 4,000 health, 8,500 experience, 6 configured attacks, and 21 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
4,000
Experience
8,500
Speed
500
Race
blood
Attacks
6
Loot entries
21
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Flaming Orchid encounter

The Flaming Orchid tells its story in pressure and reward: 4,000 health to overcome, 8,500 base experience to earn, and 6 configured attack entries and a largest raw XML bound of 269 to read before the first pull.

The Flaming Orchid's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on The Flaming Orchid's TFS table at 100.00%, with up to 246 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Flaming Orchid statistics and identity

The Flaming Orchid is defined with 4,000 maximum health, 8,500 base experience, and speed 500 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Flaming Orchid core statistics
StatisticValueInterpretation
Maximum health4,000Configured health pool
Base experience8,500Award before external multipliers
Speed500Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound269Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

The Flaming Orchid is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 250 health, which can lengthen the final portion of a kill if paths remain open. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Flaming Orchid behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
Runonhealth250

Attack cycle and combat pressure

The Flaming Orchid has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Flaming Orchid configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-269Adjacent or script-definedNo extra XML effect attribute
Manadrain10% per 2 seconds0-707No extra XML effect attribute
Firefield10% per 2 seconds0-07Shoot Effect: fire
Lifedrain10% per 2 seconds50-2008Area Effect: purpleenergy
Energy10% per 2 seconds10-1001Shoot Effect: energy; Area Effect: energy
Speed15% per 2 seconds0-01Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Flaming Orchid defensive profile
Defense layerValueMeaning
Armor55Base defense profile
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

The Flaming Orchid contains 21 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Flaming Orchid loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%246
golden lotus brooch24630100.00%1
peacock feather fan24631100.00%1
platinum coin2152100.00%10
assassin star736847.06%15
flask of demonic blood655837.26%1
small amethyst215029.41%3
demonic essence650025.49%1
soul orb594421.57%1
ultimate health potion847321.57%5
great mana potion759017.65%5
crystal ring212415.69%1
great spirit potion84729.80%5
moonlight rod21869.80%1
red gem21567.84%1
gold ingot99713.92%1
green gem21553.92%1
oriental shoes246373.92%1
assassin dagger74041.96%1
death ring63001.96%1
necrotic rod21851.96%1

Hunting plan and server verification

A safe hunting recommendation for The Flaming Orchid must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The Flaming OrchidTFS 1.6 monstersblood