Bestiary & Monsterssource backed10 minute read

Warlock

Warlock is a TFS 1.6 creature profile with 3,500 health, 4,000 experience, 8 configured attacks, and 24 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,500
Experience
4,000
Speed
230
Race
blood
Attacks
8
Loot entries
24
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Warlock encounter

Before a player meets Warlock on the map, the source profile already sketches the encounter: 3,500 health, 4,000 experience, 8 configured attack entries and a largest raw XML bound of 230, and a preferred target distance of 4.

Warlock's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy and Physical, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Warlock's TFS table at 30.01%, with up to 80 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Warlock statistics and identity

Warlock is defined with 3,500 maximum health, 4,000 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,500 hitpoints and 4,000, so differences remain visible instead of being silently merged.

Warlock core statistics
StatisticValueInterpretation
Maximum health3,500Configured health pool
Base experience4,000Award before external multipliers
Speed230Engine movement-speed input
RacebloodCorpse and effect classification
Race ID10Bestiary or protocol reference when present
Maximum configured attack bound230Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,500Current official profile
Official-library experience4,000Current official profile

Behavior, targeting, and movement

Warlock is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 900 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy, Physical in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Warlock behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
Runonhealth900
Warlock summon rules
SummonChanceIntervalLimit
stone golem10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Warlock has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Warlock configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-130Adjacent or script-definedNo extra XML effect attribute
Energy25% per 2 seconds90-1807Shoot Effect: energy
Warlock Skill Reducer5% per 2 seconds0-05No extra XML effect attribute
Manadrain10% per 2 seconds0-1207No extra XML effect attribute
Fire20% per 2 seconds50-1807Shoot Effect: fire; Area Effect: firearea
Firefield10% per 2 seconds0-07Shoot Effect: fire
Energy10% per 2 seconds150-2308Area Effect: bigclouds
Speed15% per 2 seconds0-07Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Warlock defensive profile
Defense layerValueMeaning
Armor33Base defense profile
Earth95%Resistance
Holy-8%Vulnerability
Physical-5%Vulnerability
FireImmuneCondition or damage immunity
EnergyImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
EnergyImmuneCurrent official library category
FireImmuneCurrent official library category
IceImmuneCurrent official library category

Complete configured loot table

Warlock contains 24 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Warlock loot
ItemItem IDBase chanceMaximum count
gold coin214830.01%80
cherry267919.63%4
bread26898.93%1
poison dagger24117.69%1
skull staff24366.09%1
great health potion75915.09%1
great mana potion75905.02%1
assassin star73683.29%4
dark mushroom27922.93%1
mind stone21782.13%1
energy ring21671.97%1
candlestick20471.57%1
blue robe26561.56%1
small sapphire21461.28%1
talon21511.05%1
lightning robe78981.01%1
inkwell26000.935%1
crystal ring21240.742%1
luminous orb124100.477%1
ring of the sky21230.406%1
stone skin amulet21970.355%1
red tome19860.239%1
golden armor24660.206%1
piggy bank21140.077%1
Warlock current official named loot
ItemOfficial evidenceProbability
cherriesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Warlock must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

WarlockHumanblood