Bestiary & Monsterssource backed9 minute read

Zamulosh

Zamulosh is a TFS 1.6 creature profile with 300,000 health, 50,000 experience, 5 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
300,000
Experience
50,000
Speed
320
Race
undead
Attacks
5
Loot entries
17
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Zamulosh encounter

On paper, Zamulosh is 300,000 health and 50,000 experience. In a corridor, those numbers gain teeth through 5 configured attack entries and a largest raw XML bound of 3300, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Zamulosh's clearest weakness lead is Earth and Holy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

blue crystal splinter has the strongest configured loot roll on Zamulosh's TFS table at 100.00%, with up to 10 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Zamulosh statistics and identity

Zamulosh is defined with 300,000 maximum health, 50,000 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Zamulosh core statistics
StatisticValueInterpretation
Maximum health300,000Configured health pool
Base experience50,000Award before external multipliers
Speed320Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound3300Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth, Holy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Zamulosh behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Zamulosh has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Zamulosh configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 3 seconds0-2300Adjacent or script-definedNo extra XML effect attribute
Death10% per 1 seconds700-80012Area Effect: mortarea
Manadrain20% per 2 seconds2600-330012Area Effect: teleport
Fire20% per 2 seconds900-15006Area Effect: firearea
Speed35% per 2 seconds0-08Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Zamulosh defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Earth-1%Vulnerability
Holy-1%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Zamulosh contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Zamulosh loot
ItemItem IDBase chanceMaximum count
blue crystal splinter18418100.00%10
gold coin2148100.00%179
platinum coin2152100.00%28
silver token25172100.00%1
stealth ring2165100.00%1
time ring2169100.00%1
ultimate health potion8473100.00%8
brown crystal splinter1841766.67%5
demonic essence650066.67%1
flask of demonic blood655866.67%6
great spirit potion847266.67%7
green crystal splinter1841666.67%11
blue gem215833.33%1
book of lies2541133.33%1
giant shimmering pearl763233.33%1
small amethyst215033.33%9
small sapphire214633.33%3

Hunting plan and server verification

A safe hunting recommendation for Zamulosh must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ZamuloshTFS 1.6 monstersundead