At a glance
Quick facts
- Health
- 5,100
- Experience
- 8,000
- Speed
- 440
- Race
- blood
- Attacks
- 8
- Loot entries
- 24
- Bestiary class
- Not classified
- Reference profile
- TFS 1.6
Reading the Zarabustor encounter
Before a player meets Zarabustor on the map, the source profile already sketches the encounter: 5,100 health, 8,000 experience, 8 configured attack entries and a largest raw XML bound of 350, and a preferred target distance of 4.
Zarabustor's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy and Physical, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.
Item 2148 has the strongest configured loot roll on Zarabustor's TFS table at 32.00%, with up to 80 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.
Zarabustor statistics and identity
Zarabustor is defined with 5,100 maximum health, 8,000 base experience, and speed 440 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 5,100 | Configured health pool |
| Base experience | 8,000 | Award before external multipliers |
| Speed | 440 | Engine movement-speed input |
| Race | blood | Corpse and effect classification |
| Race ID | Not defined | Bestiary or protocol reference when present |
| Maximum configured attack bound | 350 | Largest absolute XML min/max value; not a guaranteed final hit |
Behavior, targeting, and movement
Zarabustor is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 900 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 2 summon rule entries, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy, Physical in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.
| Flag | Configured value |
|---|---|
| Summonable | No |
| Attackable | Yes |
| Hostile | Yes |
| Illusionable | No |
| Convinceable | No |
| Pushable | No |
| Canpushitems | Yes |
| Canpushcreatures | Yes |
| Targetdistance | 4 |
| Staticattack | 90 |
| Runonhealth | 900 |
| Isboss | Yes |
| Summon | Chance | Interval | Limit |
|---|---|---|---|
| Warlock | 10% | 2 seconds | 2 |
| Green Djinn | 10% | 2 seconds | 3 |
Attack cycle and combat pressure
Zarabustor has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.
| Attack | Chance and interval | Raw damage range | Range or area | Effects |
|---|---|---|---|---|
| Melee | Every 2 seconds | 0-130 | Adjacent or script-defined | No extra XML effect attribute |
| Fire | 20% per 2 seconds | 0-250 | 7 | Shoot Effect: burstarrow; Area Effect: firearea |
| Firefield | 10% per 2 seconds | 0-0 | 7 | Shoot Effect: fire |
| Physical | 25% per 2 seconds | 0-250 | 7 | Shoot Effect: energy |
| Energy | 10% per 2 seconds | 130-350 | 8 | Area Effect: bigclouds |
| Manadrain | 10% per 2 seconds | 0-250 | 7 | No extra XML effect attribute |
| Speed | 15% per 2 seconds | 0-0 | 7 | Area Effect: redshimmer |
| Warlock Skill Reducer | 5% per 2 seconds | 0-0 | 5 | No extra XML effect attribute |
Defense, elements, and immunities
The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.
| Defense layer | Value | Meaning |
|---|---|---|
| Armor | 20 | Base defense profile |
| Earth | 95% | Resistance |
| Holy | -5% | Vulnerability |
| Physical | -5% | Vulnerability |
| Fire | Immune | Condition or damage immunity |
| Energy | Immune | Condition or damage immunity |
| Ice | Immune | Condition or damage immunity |
| Paralyze | Immune | Condition or damage immunity |
| Invisible | Immune | Condition or damage immunity |
Complete configured loot table
Zarabustor contains 24 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.
| Item | Item ID | Base chance | Maximum count |
|---|---|---|---|
| Item 2148 | 2148 | 32.00% | 80 |
| Item 2679 | 2679 | 21.00% | 4 |
| Item 2689 | 2689 | 11.00% | 1 |
| Item 2411 | 2411 | 9.60% | 1 |
| Item 2436 | 2436 | 8.33% | 1 |
| Item 7591 | 7591 | 7.19% | 1 |
| Item 7590 | 7590 | 6.76% | 1 |
| Item 7368 | 7368 | 5.50% | 4 |
| Item 2792 | 2792 | 5.00% | 1 |
| Item 2167 | 2167 | 4.20% | 1 |
| Item 2178 | 2178 | 4.00% | 1 |
| Item 2047 | 2047 | 3.50% | 1 |
| Item 2656 | 2656 | 3.39% | 1 |
| Item 2146 | 2146 | 3.19% | 1 |
| Item 2151 | 2151 | 3.16% | 1 |
| Item 7898 | 7898 | 3.04% | 1 |
| Item 2600 | 2600 | 3.00% | 1 |
| Item 2124 | 2124 | 2.67% | 1 |
| Item 12410 | 12410 | 2.50% | 1 |
| Item 2123 | 2123 | 2.42% | 1 |
| Item 2197 | 2197 | 2.32% | 1 |
| Item 1986 | 1986 | 2.31% | 1 |
| Item 2466 | 2466 | 2.24% | 1 |
| Item 2114 | 2114 | 2.06% | 1 |
Hunting plan and server verification
A safe hunting recommendation for Zarabustor must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.
- Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
