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Zarabustor

Zarabustor is a TFS 1.6 creature profile with 5,100 health, 8,000 experience, 8 configured attacks, and 24 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
5,100
Experience
8,000
Speed
440
Race
blood
Attacks
8
Loot entries
24
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Zarabustor encounter

Before a player meets Zarabustor on the map, the source profile already sketches the encounter: 5,100 health, 8,000 experience, 8 configured attack entries and a largest raw XML bound of 350, and a preferred target distance of 4.

Zarabustor's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy and Physical, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Zarabustor's TFS table at 32.00%, with up to 80 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Zarabustor statistics and identity

Zarabustor is defined with 5,100 maximum health, 8,000 base experience, and speed 440 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Zarabustor core statistics
StatisticValueInterpretation
Maximum health5,100Configured health pool
Base experience8,000Award before external multipliers
Speed440Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound350Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Zarabustor is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 900 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 2 summon rule entries, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy, Physical in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Zarabustor behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
Runonhealth900
IsbossYes
Zarabustor summon rules
SummonChanceIntervalLimit
Warlock10%2 seconds2
Green Djinn10%2 seconds3

Attack cycle and combat pressure

Zarabustor has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Zarabustor configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-130Adjacent or script-definedNo extra XML effect attribute
Fire20% per 2 seconds0-2507Shoot Effect: burstarrow; Area Effect: firearea
Firefield10% per 2 seconds0-07Shoot Effect: fire
Physical25% per 2 seconds0-2507Shoot Effect: energy
Energy10% per 2 seconds130-3508Area Effect: bigclouds
Manadrain10% per 2 seconds0-2507No extra XML effect attribute
Speed15% per 2 seconds0-07Area Effect: redshimmer
Warlock Skill Reducer5% per 2 seconds0-05No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Zarabustor defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Earth95%Resistance
Holy-5%Vulnerability
Physical-5%Vulnerability
FireImmuneCondition or damage immunity
EnergyImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Zarabustor contains 24 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Zarabustor loot
ItemItem IDBase chanceMaximum count
Item 2148214832.00%80
Item 2679267921.00%4
Item 2689268911.00%1
Item 241124119.60%1
Item 243624368.33%1
Item 759175917.19%1
Item 759075906.76%1
Item 736873685.50%4
Item 279227925.00%1
Item 216721674.20%1
Item 217821784.00%1
Item 204720473.50%1
Item 265626563.39%1
Item 214621463.19%1
Item 215121513.16%1
Item 789878983.04%1
Item 260026003.00%1
Item 212421242.67%1
Item 12410124102.50%1
Item 212321232.42%1
Item 219721972.32%1
Item 198619862.31%1
Item 246624662.24%1
Item 211421142.06%1

Hunting plan and server verification

A safe hunting recommendation for Zarabustor must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ZarabustorTFS 1.6 monstersblood