Bestiary & Monsterssource backed11 minute read

Orshabaal

Orshabaal is a TFS 1.6 creature profile with 22,500 health, 10,000 experience, 7 configured attacks, and 51 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
22,500
Experience
10,000
Speed
380
Race
fire
Attacks
7
Loot entries
51
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Orshabaal encounter

Before a player meets Orshabaal on the map, the source profile already sketches the encounter: 22,500 health, 10,000 experience, 7 configured attack entries and a largest raw XML bound of 1990, and 1 summon rule entry.

Orshabaal's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Holy, while Physical, Energy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Orshabaal's TFS table at 100.00%, with up to 72 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Orshabaal statistics and identity

Orshabaal is defined with 22,500 maximum health, 10,000 base experience, and speed 380 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Orshabaal core statistics
StatisticValueInterpretation
Maximum health22,500Configured health pool
Base experience10,000Award before external multipliers
Speed380Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1990Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Orshabaal is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 2500 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Ice, Holy in this profile. Positive element modifiers reduce incoming Physical, Energy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Orshabaal behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth2500
IsbossYes
Orshabaal summon rules
SummonChanceIntervalLimit
demon10%1 secondsDefinition-wide limit

Attack cycle and combat pressure

Orshabaal has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Orshabaal configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1990Adjacent or script-definedNo extra XML effect attribute
Manadrain13% per 1 seconds300-6007No extra XML effect attribute
Manadrain6% per 1 seconds150-3505Area Effect: poison
Effect6% per 1 seconds0-05Area Effect: blackspark
Fire34% per 1 seconds310-6007Shoot Effect: fire; Area Effect: firearea
Firefield10% per 1 seconds0-07Shoot Effect: fire
Energy15% per 1 seconds500-8508Area Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Orshabaal defensive profile
Defense layerValueMeaning
Armor90Base defense profile
Physical20%Resistance
Energy80%Resistance
Ice-1%Vulnerability
Holy-1%Vulnerability
Death50%Resistance
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Orshabaal contains 51 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Orshabaal loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%72
demonic essence650094.44%1
death ring630055.56%1
demon horn595450.00%2
great mana potion759033.33%1
small sapphire214633.33%8
white pearl214333.33%15
black pearl214427.78%15
devil helmet246227.78%1
great health potion759127.78%5
ring of healing221427.78%1
ultimate health potion847327.78%1
blue gem215822.22%1
demon shield252022.22%1
giant sword239322.22%1
mind stone217822.22%1
small diamond214522.22%5
small emerald214922.22%7
assassin star736816.67%42
boots of haste219516.67%1
crystal necklace212516.67%1
protection amulet220016.67%1
purple tome198216.67%1
silver amulet217016.67%1
small amethyst215016.67%17
strange symbol217416.67%1
talon215116.67%3
two handed sword237716.67%1
fire axe243211.11%1
golden legs247011.11%1
golden mug203311.11%1
great spirit potion847211.11%1
life crystal217711.11%1
mastermind shield251411.11%1
orb217611.11%1
platinum amulet217111.11%1
stone skin amulet219711.11%1
ancient amulet21425.56%1
dragon hammer24345.56%1
gold ingot99715.56%1
golden sickle24185.56%1
green gem21555.56%1
magic light wand21625.56%1
magic plate armor24725.56%1
might ring21645.56%1
onyx arrow73655.56%50
orshabaal's brain58085.56%1
silver dagger24025.56%1
teddy bear21125.56%1
thunder hammer24215.56%1
voodoo doll39555.56%1

Hunting plan and server verification

A safe hunting recommendation for Orshabaal must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

OrshabaalTFS 1.6 monstersfire