Bestiary & Monsterssource backed10 minute read

Zushuka

Zushuka is a TFS 1.6 creature profile with 15,000 health, 9,000 experience, 6 configured attacks, and 33 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
15,000
Experience
9,000
Speed
220
Race
blood
Attacks
6
Loot entries
33
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Zushuka encounter

Before a player meets Zushuka on the map, the source profile already sketches the encounter: 15,000 health, 9,000 experience, 6 configured attack entries and a largest raw XML bound of 750, and no single movement flag that tells the whole encounter story.

Zushuka's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Death, while Fire, Earth, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 21400 has the strongest configured loot roll on Zushuka's TFS table at 92.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Zushuka statistics and identity

Zushuka is defined with 15,000 maximum health, 9,000 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Zushuka core statistics
StatisticValueInterpretation
Maximum health15,000Configured health pool
Base experience9,000Award before external multipliers
Speed220Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound750Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Zushuka is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy, Death in this profile. Positive element modifiers reduce incoming Fire, Earth, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Zushuka behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack70
TargetdistanceYes
RunonhealthNo
IsbossYes

Attack cycle and combat pressure

Zushuka has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Zushuka configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-560Adjacent or script-definedNo extra XML effect attribute
Ice10% per 2 seconds0-1008Area Effect: iceattack
Ice20% per 2 seconds0-1107Shoot Effect: snowball
Ice10% per 2 seconds300-7508Area Effect: icearea
Outfit10% per 2 seconds0-07Area Effect: blueshimmer
Speed15% per 2 seconds0-07Area Effect: icetornado

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Zushuka defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Fire50%Resistance
Earth40%Resistance
Holy30%Resistance
Energy-10%Vulnerability
Death-10%Vulnerability
IceImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Zushuka contains 33 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Zushuka loot
ItemItem IDBase chanceMaximum count
Item 2148214842.00%100
Item 2148214842.00%100
Item 214002140092.00%1
Item 7290729057.00%1
Item 7449744942.00%1
Item 8472847242.00%5
Item 2396239642.00%1
Item 2168216842.00%1
Item 7443744335.00%1
Item 7892789235.00%1
Item 7440744035.00%1
Item 2152215235.00%1
Item 5909590935.00%2
Item 7439743928.00%1
Item 2158215828.00%1
Item 2663266328.00%1
Item 7888788821.00%1
Item 7590759021.00%5
Item 5912591214.00%1
Item 2445244514.00%1
Item 2201220114.00%1
Item 7896789614.00%1
Item 7897789714.00%1
Item 9971997114.00%1
Item 7591759114.00%5
Item 7459745914.00%1
Item 2436243614.00%1
Item 219521957.00%1
Item 790279027.00%1
Item 591159117.00%1
Item 21699216997.00%1
Item 21700217003.00%1
Item 741074103.00%1

Hunting plan and server verification

A safe hunting recommendation for Zushuka must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ZushukaTFS 1.6 monstersblood