Bestiary & Monsterssource backed10 minute read

Haunted Dragon

Haunted Dragon is a TFS 1.6 creature profile with 6,500 health, 6,500 experience, 9 configured attacks, and 23 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
6,500
Experience
6,500
Speed
280
Race
undead
Attacks
9
Loot entries
23
Bestiary class
Dragon
Reference profile
TFS 1.6

Reading the Haunted Dragon encounter

Before a player meets Haunted Dragon on the map, the source profile already sketches the encounter: 6,500 health, 6,500 experience, 9 configured attack entries and a largest raw XML bound of 700, and no single movement flag that tells the whole encounter story.

Haunted Dragon's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Haunted Dragon's TFS table at 100.00%, with up to 186 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Haunted Dragon statistics and identity

Haunted Dragon is defined with 6,500 maximum health, 6,500 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Haunted Dragon core statistics
StatisticValueInterpretation
Maximum health6,500Configured health pool
Base experience6,500Award before external multipliers
Speed280Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID1376Bestiary or protocol reference when present
Maximum configured attack bound700Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Haunted Dragon is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Haunted Dragon behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonYes

Attack cycle and combat pressure

Haunted Dragon has 9 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Haunted Dragon configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-480Adjacent or script-definedNo extra XML effect attribute
Physical5% per 2 seconds300-4007Area Effect: redspark
Death10% per 2 seconds125-6007Shoot Effect: suddendeath; Area Effect: smallclouds
Earth5% per 2 seconds100-3907Shoot Effect: poison; Area Effect: poison
Earth15% per 2 seconds0-1807Shoot Effect: poison; Area Effect: poison
Earth10% per 2 seconds150-6908Area Effect: poison
Lifedrain10% per 2 seconds300-7008Area Effect: redshimmer
Lifedrain10% per 2 seconds100-2003Area Effect: redshimmer
Undead Dragon Curse10% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Haunted Dragon defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Physical5%Resistance
Ice50%Resistance
Holy-25%Vulnerability
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity

Complete configured loot table

Haunted Dragon contains 23 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Haunted Dragon loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%186
unholy bone1123333.91%1
platinum coin215233.40%2
ancient coin2704628.78%2
assassin star736825.32%5
black pearl214424.74%2
small sapphire214623.85%2
great health potion759123.27%2
great mana potion759019.74%2
hardened bone592515.71%1
demonic essence650014.36%1
mind stone21787.69%1
dragon necklace22016.41%1
red gem21565.13%1
dark armor24894.55%1
dark shield25214.49%1
dragonbone staff74303.65%1
gold ingot99712.63%1
death ring63001.92%1
life crystal21771.35%1
spellweaver's robe113550.577%1
dragon slayer74020.513%1
skullcracker armor88890.192%1

Hunting plan and server verification

A safe hunting recommendation for Haunted Dragon must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Haunted DragonDragonundead