Equipment & Itemssource backed6 minute read

Nightmare blade

Nightmare blade is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
7418
Defined attributes
5
TFS loot sources
13
Official loot mentions
0
Source profile
TFS 1.6

Nightmare blade in the hands of a player

The useful question about Nightmare blade is not merely "what is its ID?" The registry answers with item ID 7418, then adds Attack, Defense, Extradef, Weapon Type, and Weight and a weapons role that still depends on the deployed ruleset.

Nightmare blade carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

The Source Of Corruption is the clearest configured acquisition lead for Nightmare blade in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Nightmare blade identity and identifiers

Nightmare blade appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Nightmare blade source variants
Item ID or rangeArticleVariant attributes
7418aWeight: 46.00 oz (4600 source units); Defense: 23; Attack: 46; Weapon Type: sword; Extradef: -3

Attributes and mechanical meaning

Nightmare blade is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Nightmare blade normalized attributes
AttributeSource valueCoverage
Attack46Defined on 1 source entry
Defense23Defined on 1 source entry
Extradef-3Defined on 1 source entry
Weapon TypeswordDefined on 1 source entry
Weight46.00 oz (4600 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Nightmare blade is referenced by 13 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Nightmare blade monster loot references
MonsterBase chanceMaximum countSource units
The Source Of Corruption100.00%1100000/100,000
Madareth14.81%114815/100,000
Mawhawk10.00%110000/100,000
Ferumbras6.10%16100/100,000
Kroazur2.80%12801/100,000
Prince Drazzak1.00%11000/100,000
Grim Reaper0.868%1868/100,000
The Last Lore Keeper0.746%1746/100,000
Guzzlemaw0.643%1643/100,000
Ferumbras Mortal Shell0.600%1600/100,000
Frazzlemaw0.532%1532/100,000
Grimeleech0.519%1519/100,000
Weakened Frazzlemaw0.347%1347/100,000

Progression, use, and comparison

Evaluate Nightmare blade against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Nightmare blade into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Nightmare blade behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

nightmare bladeTFS 1.6Weapons