Bestiary & Monsterssource backed10 minute read

Ushuriel

Ushuriel is a TFS 1.6 creature profile with 31,500 health, 10,000 experience, 7 configured attacks, and 35 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
31,500
Experience
10,000
Speed
440
Race
fire
Attacks
7
Loot entries
35
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Ushuriel encounter

Before a player meets Ushuriel on the map, the source profile already sketches the encounter: 31,500 health, 10,000 experience, 7 configured attack entries and a largest raw XML bound of 1088, and no single movement flag that tells the whole encounter story.

Ushuriel's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Fire, Energy, Ice, Earth, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

demonic essence has the strongest configured loot roll on Ushuriel's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ushuriel statistics and identity

Ushuriel is defined with 31,500 maximum health, 10,000 base experience, and speed 440 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Ushuriel core statistics
StatisticValueInterpretation
Maximum health31,500Configured health pool
Base experience10,000Award before external multipliers
Speed440Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1088Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Ushuriel is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical, Fire, Energy, Ice, Earth, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ushuriel behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack85
RunonhealthNo
IsbossYes

Attack cycle and combat pressure

Ushuriel has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ushuriel configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1088Adjacent or script-definedNo extra XML effect attribute
Physical10% per 1 seconds250-50010Area Effect: mortarea
Death8% per 1 seconds30-7605Area Effect: mortarea; Shoot Effect: death
Earth9% per 2 seconds200-5858Area Effect: smallplants
Ice8% per 1 seconds0-4306Area Effect: icetornado
Drunk11% per 3 seconds0-06Area Effect: purplenote
Energycondition15% per 2 seconds250-2504Area Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ushuriel defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Physical50%Resistance
Fire30%Resistance
Energy30%Resistance
Ice30%Resistance
Earth30%Resistance
Holy25%Resistance
DeathImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Ushuriel contains 35 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ushuriel loot
ItemItem IDBase chanceMaximum count
demonic essence6500100.00%1
brown mushroom278996.86%30
gold coin214896.86%190
iron ore588043.92%1
hardened bone592528.23%20
ultimate health potion847326.67%1
great health potion759125.49%1
royal helmet249825.29%1
great spirit potion847223.73%1
life crystal217721.18%1
great mana potion759020.98%1
skull helmet574120.98%1
platinum coin215220.78%30
gold ingot997120.20%1
mind stone217820.20%1
mysterious voodoo skull566920.00%1
warrior helmet247519.41%1
thaian sword739119.22%1
fire sword239218.82%1
orb217617.65%1
slightly rusted armor981016.47%1
huge chunk of crude iron589214.51%1
giant sword239311.96%1
scimitar241910.98%1
demon horn595410.78%2
spike sword238310.20%1
dragon slayer740210.00%1
crimson sword73859.22%1
crown helmet24919.02%1
strange helmet24799.02%1
runed sword74178.43%1
enchanted chicken wing58915.69%1
spirit container58845.10%1
unholy book61034.12%1
flask of warrior's sweat58853.73%1

Hunting plan and server verification

A safe hunting recommendation for Ushuriel must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

UshurielTFS 1.6 monstersfire