At a glance
Quick facts
- Classification
- Armor
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 8889
- Defined attributes
- 5
- TFS loot sources
- 8
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Skullcracker armor in the hands of a player
The useful question about Skullcracker armor is not merely "what is its ID?" The registry answers with item ID 8889, then adds Absorb Percent Death, Absorb Percent Holy, Armor, Slot Type, and Weight and a armor role that still depends on the deployed ruleset.
Skullcracker armor sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.
Feroxa is the clearest configured acquisition lead for Skullcracker armor in this profile, with a base roll of 25.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Skullcracker armor identity and identifiers
Skullcracker armor appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 8889 | a | Weight: 110.00 oz (11000 source units); Armor: 14; Absorb Percent Death: 5; Absorb Percent Holy: -5; Slot Type: body |
Attributes and mechanical meaning
Skullcracker armor is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Absorb Percent Death | 5 | Defined on 1 source entry |
| Absorb Percent Holy | -5 | Defined on 1 source entry |
| Armor | 14 | Defined on 1 source entry |
| Slot Type | body | Defined on 1 source entry |
| Weight | 110.00 oz (11000 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Skullcracker armor is referenced by 8 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Feroxa | 25.00% | 1 | 25000/100,000 |
| True Frost Flower Asura | 1.56% | 1 | 1562/100,000 |
| True Midnight Asura | 0.996% | 1 | 996/100,000 |
| Undead Dragon | 0.304% | 1 | 304/100,000 |
| Frost Flower Asura | 0.282% | 1 | 282/100,000 |
| Grim Reaper | 0.257% | 1 | 257/100,000 |
| Haunted Dragon | 0.192% | 1 | 192/100,000 |
| Midnight Asura | 0.090% | 1 | 90/100,000 |
Progression, use, and comparison
Evaluate Skullcracker armor against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Skullcracker armor into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Skullcracker armor behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
