Bestiary & Monsterssource backed10 minute read

Terofar

Terofar is a TFS 1.6 creature profile with 40,000 health, 24,000 experience, 3 configured attacks, and 34 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
40,000
Experience
24,000
Speed
440
Race
fire
Attacks
3
Loot entries
34
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Terofar encounter

Before a player meets Terofar on the map, the source profile already sketches the encounter: 40,000 health, 24,000 experience, 3 configured attack entries and a largest raw XML bound of 1500, and no single movement flag that tells the whole encounter story.

Terofar's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Death, Energy, Fire, Ice, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 22396 has the strongest configured loot roll on Terofar's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Terofar statistics and identity

Terofar is defined with 40,000 maximum health, 24,000 base experience, and speed 440 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Terofar core statistics
StatisticValueInterpretation
Maximum health40,000Configured health pool
Base experience24,000Award before external multipliers
Speed440Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1500Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Terofar is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical, Death, Energy, Fire, Ice, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Terofar behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
RunonhealthNo
IsbossYes

Attack cycle and combat pressure

Terofar has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Terofar configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Death30% per 2 seconds700-15008Area Effect: smallclouds
Physical18% per 2 seconds0-7507Shoot Effect: whirlwindaxe

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Terofar defensive profile
Defense layerValueMeaning
Armor55Base defense profile
Physical50%Resistance
Death50%Resistance
Energy50%Resistance
Fire50%Resistance
Ice50%Resistance
Holy50%Resistance
PoisonImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Terofar contains 34 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Terofar loot
ItemItem IDBase chanceMaximum count
Item 2239622396100.00%1
Item 2259822598100.00%1
Item 2239722397100.00%1
Item 65006500100.00%1
Item 59545954100.00%1
Item 22610226103.56%1
Item 2148214850.00%100
Item 2148214850.00%100
Item 21522152100.00%50
Item 7590759033.33%10
Item 847384733.89%10
Item 847284722.78%5
Item 184131841322.22%8
Item 184141841433.33%8
Item 184151841544.44%8
Item 9971997116.67%1
Item 7632763238.89%1
Item 7633763338.89%1
Item 2520252011.11%1
Item 2515251522.22%1
Item 2519251911.11%1
Item 251425140.960%1
Item 889188915.56%1
Item 8879887911.11%1
Item 887788776.11%1
Item 2155215516.67%1
Item 2158215811.11%1
Item 888288820.410%1
Item 247224720.610%1
Item 264526450.910%1
Item 249824980.910%1
Item 788678862.91%1
Item 219521951.91%1
Item 574157411.91%1

Hunting plan and server verification

A safe hunting recommendation for Terofar must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

TerofarTFS 1.6 monstersfire