Bestiary & Monsterssource backed10 minute read

Spectre

Spectre is a TFS 1.6 creature profile with 1,350 health, 2,100 experience, 5 configured attacks, and 18 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,350
Experience
2,100
Speed
230
Race
undead
Attacks
5
Loot entries
18
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Spectre encounter

Spectre tells its story in pressure and reward: 1,350 health to overcome, 2,100 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 550 to read before the first pull.

Spectre's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Energy, while Physical and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Spectre's TFS table at 33.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Spectre statistics and identity

Spectre is defined with 1,350 maximum health, 2,100 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,350 hitpoints and 2,100, so differences remain visible instead of being silently merged.

Spectre core statistics
StatisticValueInterpretation
Maximum health1,350Configured health pool
Base experience2,100Award before external multipliers
Speed230Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID286Bestiary or protocol reference when present
Maximum configured attack bound550Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,350Current official profile
Official-library experience2,100Current official profile

Behavior, targeting, and movement

Spectre is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire, Energy in this profile. Positive element modifiers reduce incoming Physical, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Spectre behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Spectre has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Spectre configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-308Adjacent or script-definedNo extra XML effect attribute
Drunk15% per 2 seconds0-04Area Effect: purplenote
Spectre Drown15% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Manadrain15% per 2 seconds100-4007No extra XML effect attribute
Lifedrain20% per 2 seconds300-5507Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Spectre defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Physical90%Resistance
Ice1%Resistance
Fire-8%Vulnerability
Energy-8%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Spectre contains 18 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Spectre loot
ItemItem IDBase chanceMaximum count
Item 207120719.62%1
silver broochScript-defined0.850%1
silver broochScript-defined0.110%1
Item 213621360.110%1
gold coinScript-defined33.00%100
gold coinScript-defined33.00%100
gold coinScript-defined33.00%97
platinum coinScript-defined3.85%7
stealth ringScript-defined0.190%1
wand of cosmic energyScript-defined9.80%1
blank runeScript-defined30.31%2
white piece of clothScript-defined3.80%1
soul orbScript-defined6.00%1
Item 630063000.280%1
demonic essenceScript-defined6.27%1
relic swordScript-defined0.700%1
great mana potionScript-defined0.920%1
shiny stoneScript-defined1.00%1
Spectre current official named loot
ItemOfficial evidenceProbability
blank runesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
lyresNamed lootNo exact chance published
wands of cosmic energyNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Spectre must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SpectreUndeadundead