Bestiary & Monsterssource backed11 minute read

Vexclaw

Vexclaw is a TFS 1.6 creature profile with 8,500 health, 6,248 experience, 10 configured attacks, and 31 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
8,500
Experience
6,248
Speed
270
Race
fire
Attacks
10
Loot entries
31
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Vexclaw encounter

Vexclaw tells its story in pressure and reward: 8,500 health to overcome, 6,248 base experience to earn, and 10 configured attack entries and a largest raw XML bound of 550 to read before the first pull.

Vexclaw's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Holy, while Physical, Energy, Earth, Fire, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Vexclaw's TFS table at 87.32%, with up to 197 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Vexclaw statistics and identity

Vexclaw is defined with 8,500 maximum health, 6,248 base experience, and speed 270 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 8,500 hitpoints and 6,248, so differences remain visible instead of being silently merged.

Vexclaw core statistics
StatisticValueInterpretation
Maximum health8,500Configured health pool
Base experience6,248Award before external multipliers
Speed270Engine movement-speed input
RacefireCorpse and effect classification
Race ID1197Bestiary or protocol reference when present
Maximum configured attack bound550Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints8,500Current official profile
Official-library experience6,248Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Holy in this profile. Positive element modifiers reduce incoming Physical, Energy, Earth, Fire, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Vexclaw behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Vexclaw has 10 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Vexclaw configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-550Adjacent or script-definedNo extra XML effect attribute
Manadrain10% per 2 seconds0-1207No extra XML effect attribute
Fire20% per 2 seconds150-2507Shoot Effect: fire; Area Effect: firearea
Choking Fear Drown20% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Death20% per 2 seconds150-4004Shoot Effect: suddendeath; Area Effect: mortarea
Lifedrain10% per 2 seconds50-2008Area Effect: purpleenergy
Firefield10% per 2 seconds0-07Shoot Effect: fire
Lifedrain10% per 2 seconds300-4908Area Effect: purpleenergy
Energy10% per 2 seconds210-3001Shoot Effect: energy; Area Effect: energy
Speed15% per 2 seconds0-01Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Vexclaw defensive profile
Defense layerValueMeaning
Armor55Base defense profile
Physical5%Resistance
Energy10%Resistance
Earth40%Resistance
Fire75%Resistance
Ice-5%Vulnerability
Holy-10%Vulnerability
Death20%Resistance
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Vexclaw contains 31 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Vexclaw loot
ItemItem IDBase chanceMaximum count
gold coin214887.32%197
platinum coin215287.17%9
great spirit potion847216.15%5
great mana potion759016.05%5
vexclaw talon2538413.37%1
ultimate health potion847312.94%5
demonic essence650012.78%1
fire mushroom279512.29%6
small emerald21496.84%5
small ruby21476.71%5
small amethyst21506.52%5
small topaz99706.18%5
red gem21563.26%1
yellow gem21543.18%1
ice rapier23963.08%1
fire axe24322.64%1
energy ring21671.81%1
might ring21641.70%1
giant sword23931.37%1
ring of healing22141.09%1
devil helmet24620.870%1
demon shield25200.557%1
platinum amulet21710.462%1
rift lance253830.408%1
rift shield253820.326%1
golden legs24700.299%1
rift crossbow255230.299%1
mastermind shield25140.272%1
rift bow255220.122%1
magic plate armor24720.095%1
demonrage sword73820.082%1
Vexclaw current official named loot
ItemOfficial evidenceProbability
demonic essenceNamed lootNo exact chance published
fire mushroomsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
great spirit potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published
vexclaw talonsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Vexclaw must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

VexclawDemonfire