Bestiary & Monsterssource backed9 minute read

Lost Soul

Lost Soul is a TFS 1.6 creature profile with 5,800 health, 4,000 experience, 3 configured attacks, and 20 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
5,800
Experience
4,000
Speed
380
Race
undead
Attacks
3
Loot entries
20
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Lost Soul encounter

A bestiary number becomes meaningful only when it changes a decision. Lost Soul brings 5,800 health, 4,000 base experience, 3 configured attack entries and a largest raw XML bound of 420, and a flee threshold of 450 health.

Lost Soul's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Ice and Energy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Lost Soul's TFS table at 100.00%, with up to 196 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lost Soul statistics and identity

Lost Soul is defined with 5,800 maximum health, 4,000 base experience, and speed 380 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 5,800 hitpoints and 4,000, so differences remain visible instead of being silently merged.

Lost Soul core statistics
StatisticValueInterpretation
Maximum health5,800Configured health pool
Base experience4,000Award before external multipliers
Speed380Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID283Bestiary or protocol reference when present
Maximum configured attack bound420Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints5,800Current official profile
Official-library experience4,000Current official profile

Behavior, targeting, and movement

Lost Soul is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 450 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Ice, Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lost Soul behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth450
CanwalkonenergyNo

Attack cycle and combat pressure

Lost Soul has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lost Soul configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-420Adjacent or script-definedNo extra XML effect attribute
Death10% per 2 seconds40-2103Area Effect: redshimmer
Speed20% per 2 seconds0-06Area Effect: smallclouds

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lost Soul defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Ice50%Resistance
Energy10%Resistance
Holy-25%Vulnerability
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Lost Soul contains 20 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lost Soul loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%196
platinum coin2152100.00%7
blank rune226036.84%3
unholy bone1123333.68%1
great mana potion759017.19%2
black pearl214415.44%3
soul orb594415.44%1
white pearl214314.04%3
great health potion75918.42%2
demonic essence65005.61%1
silver goblet58063.86%1
slightly rusted armor98103.16%1
stone skin amulet21972.81%1
death ring63002.46%1
ruby necklace21331.40%1
skeleton decoration65261.40%1
red gem21561.05%1
haunted blade74070.702%1
skull staff24360.702%1
titan axe74130.351%1
Lost Soul current official named loot
ItemOfficial evidenceProbability
black pearlsNamed lootNo exact chance published
blank runesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published
unholy bonesNamed lootNo exact chance published
white pearlsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Lost Soul must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Lost SoulUndeadundead