Bestiary & Monsterssource backed10 minute read

Count Vlarkorth

Count Vlarkorth is a TFS 1.6 creature profile with 15,000 health, 6,300 experience, 4 configured attacks, and 35 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
15,000
Experience
6,300
Speed
250
Race
venom
Attacks
4
Loot entries
35
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Count Vlarkorth encounter

Before a player meets Count Vlarkorth on the map, the source profile already sketches the encounter: 15,000 health, 6,300 experience, 4 configured attack entries and a largest raw XML bound of 1000, and 1 summon rule entry.

Count Vlarkorth's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Count Vlarkorth's TFS table at 100.00%, with up to 5 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Count Vlarkorth statistics and identity

Count Vlarkorth is defined with 15,000 maximum health, 6,300 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Count Vlarkorth core statistics
StatisticValueInterpretation
Maximum health15,000Configured health pool
Base experience6,300Award before external multipliers
Speed250Engine movement-speed input
RacevenomCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Count Vlarkorth is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Count Vlarkorth behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes
Count Vlarkorth summon rules
SummonChanceIntervalLimit
Soulless Minion70%1.8 secondsDefinition-wide limit

Attack cycle and combat pressure

Count Vlarkorth has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Count Vlarkorth configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-600Adjacent or script-definedNo extra XML effect attribute
Manadrain50% per 2 seconds400-10007Area Effect: smallclouds
Physical30% per 2 seconds400-10007Area Effect: yellowchain
Fire15% per 2 seconds300-5007Area Effect: fire

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Count Vlarkorth defensive profile
Defense layerValueMeaning
Armor78Base defense profile
Fire20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Count Vlarkorth contains 35 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Count Vlarkorth loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%5
silver token25172100.00%2
supreme health potion2603158.09%20
ultimate spirit potion2603056.19%20
ultimate mana potion2602952.38%20
red gem215638.09%2
yellow gem215429.52%2
knight legs247727.62%1
berserk potion743924.76%10
crystal coin216020.95%2
blue gem215820.00%1
bullseye potion744317.14%10
gold ingot997115.24%1
green gem215514.29%2
skull staff243614.29%1
mastermind potion744013.33%10
collar of red plasma2620012.38%1
magic sulphur590412.38%1
collar of green plasma2619911.43%1
magma boots789110.48%1
collar of blue plasma261989.52%1
young lich worm342469.52%1
ring of blue plasma261858.57%1
ring of green plasma261877.62%1
violet gem21536.67%1
ring of red plasma261895.71%1
ancient liche bone342444.76%1
giant emerald327164.76%1
rotten heart342454.76%1
bear skin342341.91%1
final judgement343941.91%1
medal of valiance342471.91%1
embrace of nature342350.952%1
giant sapphire327170.952%1
terra helmet342330.952%1

Hunting plan and server verification

A safe hunting recommendation for Count Vlarkorth must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Count VlarkorthTFS 1.6 monstersvenom