Bestiary & Monsterssource backed10 minute read

Hellhound

Hellhound is a TFS 1.6 creature profile with 7,500 health, 5,440 experience, 7 configured attacks, and 38 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
7,500
Experience
5,440
Speed
360
Race
blood
Attacks
7
Loot entries
38
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Hellhound encounter

On paper, Hellhound is 7,500 health and 5,440 experience. In a corridor, those numbers gain teeth through 7 configured attack entries and a largest raw XML bound of 976, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Hellhound's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Holy, while Energy and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Hellhound's TFS table at 100.00%, with up to 7 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Hellhound statistics and identity

Hellhound is defined with 7,500 maximum health, 5,440 base experience, and speed 360 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 7,500 hitpoints and 5,440, so differences remain visible instead of being silently merged.

Hellhound core statistics
StatisticValueInterpretation
Maximum health7,500Configured health pool
Base experience5,440Award before external multipliers
Speed360Engine movement-speed input
RacebloodCorpse and effect classification
Race ID294Bestiary or protocol reference when present
Maximum configured attack bound976Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints7,500Current official profile
Official-library experience5,440Current official profile

Behavior, targeting, and movement

Hellhound is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Holy in this profile. Positive element modifiers reduce incoming Energy, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Hellhound behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Hellhound has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Hellhound configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-520Adjacent or script-definedNo extra XML effect attribute
Earth5% per 2 seconds300-7008Area Effect: carniphila
Death10% per 2 seconds395-4987Shoot Effect: suddendeath; Area Effect: smallclouds
Fire10% per 2 seconds350-6608Area Effect: firearea
Lifedrain10% per 2 seconds350-9768Area Effect: redshimmer
Fire10% per 2 seconds200-4031Area Effect: fire
Earth5% per 2 seconds300-5497Shoot Effect: poison; Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Hellhound defensive profile
Defense layerValueMeaning
Armor60Base defense profile
Energy10%Resistance
Earth20%Resistance
Ice-5%Vulnerability
Holy-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Hellhound contains 38 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Hellhound loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%7
ham267130.65%1
great mana potion759029.04%3
assassin star736824.90%10
demonic essence650021.55%1
hellhound slobber1055420.45%1
flask of demonic blood655820.33%1
great spirit potion847219.82%1
soul orb594419.62%1
ultimate health potion847315.29%1
blazing bone1842513.40%1
small emerald214911.07%3
hardened bone592510.91%1
small topaz997010.40%3
fiery heart105539.89%1
small ruby21479.61%3
black pearl21449.46%4
wand of inferno21878.35%1
knight axe24307.49%1
fire sword23926.42%1
yellow piece of cloth59145.79%1
green piece of cloth59105.28%1
red gem21564.61%1
yellow gem21544.45%1
red piece of cloth59113.03%1
gold ingot99712.96%1
magma amulet78902.56%1
amber staff74262.05%1
magma legs78941.46%1
magma boots78911.34%1
big bone22310.985%1
green gem21550.985%1
magma coat78990.985%1
magma monocle79000.985%1
onyx flail74210.867%1
giant sword23930.827%1
ruthless axe65530.788%1
explorer brooch48730.276%1
Hellhound current official named loot
ItemOfficial evidenceProbability
assassin starsNamed lootNo exact chance published
black pearlsNamed lootNo exact chance published
blazing bonesNamed lootNo exact chance published
demonic essenceNamed lootNo exact chance published
fiery heartsNamed lootNo exact chance published
flasks of demonic bloodNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
great spirit potionsNamed lootNo exact chance published
hamNamed lootNo exact chance published
hardened bonesNamed lootNo exact chance published
hellhound slobberNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published
small rubiesNamed lootNo exact chance published
small topazesNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Hellhound must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

HellhoundDemonblood