Bestiary & Monsterssource backed9 minute read

Zugurosh

Zugurosh is a TFS 1.6 creature profile with 90,500 health, 10,000 experience, 5 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
90,500
Experience
10,000
Speed
340
Race
fire
Attacks
5
Loot entries
15
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Zugurosh encounter

On paper, Zugurosh is 90,500 health and 10,000 experience. In a corridor, those numbers gain teeth through 5 configured attack entries and a largest raw XML bound of 850, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Zugurosh's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, Energy, and Earth, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Zugurosh's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Zugurosh statistics and identity

Zugurosh is defined with 90,500 maximum health, 10,000 base experience, and speed 340 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Zugurosh core statistics
StatisticValueInterpretation
Maximum health90,500Configured health pool
Base experience10,000Award before external multipliers
Speed340Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound850Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Zugurosh is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Energy, Earth in this profile. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Zugurosh behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack85
RunonhealthNo
IsbossYes

Attack cycle and combat pressure

Zugurosh has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Zugurosh configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-715Adjacent or script-definedNo extra XML effect attribute
Fire20% per 3 seconds250-8504Area Effect: explosion
Death15% per 2 seconds100-3504Area Effect: smallclouds
Manadrain13% per 1 seconds60-2305Area Effect: watersplash
Death15% per 2 seconds0-5007Area Effect: mortarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Zugurosh defensive profile
Defense layerValueMeaning
Armor45Base defense profile
Ice-15%Vulnerability
Energy-5%Vulnerability
Earth-8%Vulnerability
Fire25%Resistance
DeathImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Zugurosh contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Zugurosh loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%100
gold coinScript-defined100.00%50
small emeraldScript-defined1.43%3
talonScript-defined6.00%11
blue gemScript-defined4.44%1
platinum amuletScript-defined2.33%1
boots of hasteScript-defined4.44%1
giant swordScript-defined3.00%1
silver daggerScript-defined10.00%1
fire axeScript-defined5.55%1
devil helmetScript-defined9.70%1
golden legsScript-defined6.50%1
knight legsScript-defined6.67%1
demon shieldScript-defined10.00%1
Item 630063007.78%1

Hunting plan and server verification

A safe hunting recommendation for Zugurosh must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ZuguroshTFS 1.6 monstersfire