Bestiary & Monsterssource backed11 minute read

The Scourge Of Oblivion

The Scourge Of Oblivion is a TFS 1.6 creature profile with 800,000 health, 75,000 experience, 12 configured attacks, and 52 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
800,000
Experience
75,000
Speed
450
Race
energy
Attacks
12
Loot entries
52
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Scourge Of Oblivion encounter

Before a player meets The Scourge Of Oblivion on the map, the source profile already sketches the encounter: 800,000 health, 75,000 experience, 12 configured attack entries and a largest raw XML bound of 2550, and no single movement flag that tells the whole encounter story.

The Scourge Of Oblivion's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

emerald bangle has the strongest configured loot roll on The Scourge Of Oblivion's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Scourge Of Oblivion statistics and identity

The Scourge Of Oblivion is defined with 800,000 maximum health, 75,000 base experience, and speed 450 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Scourge Of Oblivion core statistics
StatisticValueInterpretation
Maximum health800,000Configured health pool
Base experience75,000Award before external multipliers
Speed450Engine movement-speed input
RaceenergyCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound2550Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Scourge Of Oblivion behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

The Scourge Of Oblivion has 12 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Scourge Of Oblivion configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1500Adjacent or script-definedNo extra XML effect attribute
Manadrain7% per 1 seconds900-15007Shoot Effect: energy; Area Effect: poff
Drunk20% per 2 seconds0-05Area Effect: smallclouds
Fire8% per 2 seconds1550-25507Shoot Effect: fire; Area Effect: firearea
Energy15% per 2 seconds1075-24057Shoot Effect: energyball; Area Effect: energy
Lifedrain20% per 1 seconds600-15008Area Effect: bluebubble
Lifedrain10% per 2 seconds750-12008Area Effect: purpleenergy
Choking Fear Drown20% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Death20% per 2 seconds450-14004Shoot Effect: suddendeath; Area Effect: mortarea
Manadrain10% per 1 seconds800-23008Area Effect: greenshimmer
Fire34% per 1 seconds100-7007Shoot Effect: fire; Area Effect: firearea
Lifedrain15% per 1 seconds300-9508Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Scourge Of Oblivion defensive profile
Defense layerValueMeaning
Armor30Base defense profile
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

The Scourge Of Oblivion contains 52 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Scourge Of Oblivion loot
ItemItem IDBase chanceMaximum count
emerald bangle2127100.00%1
plasmatic lightning26176100.00%1
platinum coin2152100.00%25
silver token25172100.00%22
spark sphere26174100.00%1
crystal coin216094.59%22
blue crystal shard1841372.97%5
violet crystal shard1841454.05%5
green crystal shard1841551.35%5
royal star2841551.35%179
giant sapphire3271748.65%1
huge chunk of crude iron589237.84%1
gold token2537735.13%7
supreme health potion2603135.13%11
ultimate mana potion2602935.13%11
ultimate spirit potion2603029.73%8
yellow gem215427.03%1
giant ruby3271524.32%1
small ruby214724.32%21
giant emerald3271621.62%1
red gem215621.62%1
small diamond214521.62%20
berserk potion743918.92%17
bullseye potion744318.92%19
rift crossbow2552318.92%1
skull staff243618.92%1
small emerald214918.92%21
collar of blue plasma2619816.22%1
mastermind potion744016.22%19
small topaz997016.22%19
blue gem215813.51%1
small amethyst215013.51%23
collar of green plasma2619910.81%1
giant shimmering pearl (brown)763310.81%1
green gem215510.81%1
rift bow2552210.81%1
void boots2613310.81%1
gold ingot99718.11%1
magic sulphur59048.11%1
rift shield253828.11%1
ring of blue plasma261858.11%1
ring of green plasma261878.11%1
ring of the sky21238.11%1
soul stone58098.11%1
spellbook of lost souls89038.11%1
chaos mace74275.41%1
collar of red plasma262005.41%1
library ticket314475.41%1
ring of red plasma261895.41%1
abyss hammer74142.70%1
cat's paw54802.70%1
violet gem21532.70%1

Hunting plan and server verification

A safe hunting recommendation for The Scourge Of Oblivion must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The Scourge Of OblivionTFS 1.6 monstersenergy